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1. WO2020108627 - COMBAT ARMS SWITCHING DISPLAY METHOD AND APPARATUS, STORAGE MEDIUM AND TERMINAL

Publication Number WO/2020/108627
Publication Date 04.06.2020
International Application No. PCT/CN2019/122065
International Filing Date 29.11.2019
IPC
A63F 13/52 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
52involving aspects of the displayed game scene
CPC
A63F 13/42
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
42by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
A63F 13/52
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
52involving aspects of the displayed game scene
A63F 13/53
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
53involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
A63F 13/537
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
53involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
537using indicators, e.g. showing the condition of a game character on screen
Applicants
  • 广州要玩娱乐网络技术股份有限公司 GUANGZHOU YAOWAN ENTERTAINMENT NETWORK TECHNOLOGY CO., LTD. [CN]/[CN]
Inventors
  • 周浩 ZHOU, Hao
  • 何帆 HE, Fan
  • 袁志捷 YUAN, Zhijie
Agents
  • 北京市立方律师事务所 LIFANG & PARTNERS
Priority Data
201811453114.630.11.2018CN
Publication Language Chinese (ZH)
Filing Language Chinese (ZH)
Designated States
Title
(EN) COMBAT ARMS SWITCHING DISPLAY METHOD AND APPARATUS, STORAGE MEDIUM AND TERMINAL
(FR) PROCÉDÉ ET APPAREIL D'AFFICHAGE DE CHANGEMENT D'ARMES DE COMBAT, SUPPORT D'INFORMATIONS ET TERMINAL
(ZH) 兵种切换显示方法、装置、存储介质和终端
Abstract
(EN)
Provided by the present disclosure are a combat arms switching display method and apparatus, a storage medium and a terminal. The combat arms switching display method comprises: obtaining a selection instruction for selecting a plurality of party-controllable units from within a current game; determining combat arms corresponding to the selected party-controllable units according to the selection instruction, and displaying a character model corresponding to the combat arms in a first touch area; obtaining combat arms selected from the character model; and displaying a control button corresponding to the combat arms in a second control area. In the present disclosure, the control button of the selected party-controllable unit may quickly be displayed in the second control area, thereby improving the operation efficiency of a user and helping the user to quickly implement a game strategy.
(FR)
La présente invention concerne un procédé et un appareil d'affichage de changement d'armes de combat, un support d'informations et un terminal. Le procédé d'affichage de changement d'armes de combat consiste : à obtenir une instruction de sélection pour sélectionner une pluralité d'unités pouvant être commandées par un groupe depuis un jeu en cours; à déterminer des armes de combat correspondant aux unités pouvant être commandées par un groupe en fonction de l'instruction de sélection, et à afficher un modèle de personnage correspondant aux armes de combat dans une première zone tactile; à obtenir des armes de combat sélectionnées à partir du modèle de personnage; et à afficher un bouton de commande correspondant aux armes de combat dans une seconde zone de commande. Dans la présente invention, le bouton de commande de l'unité pouvant être commandée par un groupe sélectionnée peut rapidement être affiché dans la seconde zone de commande, ce qui permet d'améliorer l'efficacité d'utilisation par un utilisateur et d'aider l'utilisateur à mettre en œuvre rapidement une stratégie de jeu.
(ZH)
本公开提出一种兵种切换显示方法、装置、存储介质和终端,所述兵种切换显示方法包括:获取从当前游戏中选择多个己方可控单位的选择指令;根据所述选择指令确定选中的己方可控单位对应的兵种,将所述兵种对应的角色模型显示于第一触控区域;获取从所述角色模型中选中的兵种;将所述兵种对应的操控按钮显示于第二操控区域。本公开可快速将选中的己方可控单位的操控按钮显示于所述第二操控区域,从而提高用户的操作效率,有利于用户快速实施游戏策略。
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