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1. WO2020108457 - CONTROL METHOD FOR TARGET OBJECT, APPARATUS, DEVICE, AND STORAGE MEDIUM

Publication Number WO/2020/108457
Publication Date 04.06.2020
International Application No. PCT/CN2019/120741
International Filing Date 25.11.2019
IPC
A63F 13/55 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
55Controlling game characters or game objects based on the game progress
A63F 13/79 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
79involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/35 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
CPC
A63F 13/35
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
A63F 13/55
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
55Controlling game characters or game objects based on the game progress
A63F 13/79
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
79involving player-related data, e.g. identities, accounts, preferences or play histories
Applicants
  • 腾讯科技(深圳)有限公司 TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED [CN]/[CN]
Inventors
  • 周方云 ZHOU, Fangyun
  • 方允福 FANG, Yunfu
  • 詹成君 ZHAN, Chengjun
  • 周谦 ZHOU, Qian
Agents
  • 北京三高永信知识产权代理有限责任公司 BEIJING SAN GAO YONG XIN INTELLECTUAL PROPERTY AGENCY CO., LTD.
Priority Data
201811448777.928.11.2018CN
Publication Language Chinese (ZH)
Filing Language Chinese (ZH)
Designated States
Title
(EN) CONTROL METHOD FOR TARGET OBJECT, APPARATUS, DEVICE, AND STORAGE MEDIUM
(FR) PROCÉDÉ DE COMMANDE D'OBJET CIBLE, APPAREIL, DISPOSITIF ET SUPPORT D'INFORMATIONS
(ZH) 目标对象的控制方法、装置、设备及存储介质
Abstract
(EN)
Disclosed is a control method for a target object, comprising: receiving a target control instruction transmitted by a server, acquiring interactive frame data from a target application on the basis of the target control instruction; acquiring data to be processed corresponding to the interactive frame data via an object control model; employing a data processing framework to process said data to produce an interactive control instruction, the data processing framework being used for implementing sparse convolution of the data; and transmitting an interactive control instruction to the server via the target application, where the interactive control instruction is used for instructing at least one terminal device to control the target object in the target application. Also disclosed are an object control apparatus and the terminal device. The embodiments of the present application utilize the data processing framework to predict player operations, save the consumption of internal memory, and increase operating speed at the same time, thus significantly increasing the performance of the terminal device.
(FR)
L'invention concerne un procédé de commande d'un objet cible, consistant : à recevoir une instruction de commande de cible transmise par un serveur, à acquérir des données de trame interactive à partir d'une application cible sur la base de l'instruction de commande de cible ; à acquérir des données à traiter correspondant aux données de trame interactive par l'intermédiaire d'un modèle de commande d'objet ; à employer un environnement de traitement de données pour traiter lesdites données afin de produire une instruction de commande interactive, l'environnement de traitement de données étant utilisé pour mettre en œuvre une convolution éparse des données ; et à transmettre une instruction de commande interactive au serveur par l'intermédiaire de l'application cible, l'instruction de commande interactive étant utilisée pour ordonner à au moins un équipement terminal de commander l'objet cible dans l'application cible. L'invention concerne également un appareil de commande d'objet et l'équipement terminal. Les modes de réalisation de la présente invention utilisent l'environnement de traitement de données pour prédire des manœuvres de joueur, économiser la consommation de la mémoire interne, et augmenter la vitesse de fonctionnement en même temps, augmentant ainsi significativement les performances de l'équipement terminal.
(ZH)
本申请实施例公开了一种目标对象的控制方法,包括:接收服务器发送的对象控制指令,根据对象控制指令从目标应用中获取交互帧数据;通过对象控制模型获取交互帧数据所对应待处理数据;采用数据处理框架对待处理数据进行处理,得到交互控制指令,数据处理框架用于实现数据的稀疏卷积处理;通过目标应用向服务器发送交互控制指令,其中,交互控制指令用于指示至少一个终端设备在目标应用对目标对象进行控制。本申请实施例中还公开了一种对象控制装置以及终端设备。本申请实施例利用数据处理框架来预测玩家操作,节省了内存的消耗,同时提升了运行速度,从而可以显著地提升终端设备的性能。
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