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1. WO2020102005 - DYNAMIC MUSIC CREATION IN GAMING

Publication Number WO/2020/102005
Publication Date 22.05.2020
International Application No. PCT/US2019/060306
International Filing Date 07.11.2019
IPC
A63F 13/00 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
G06F 3/048 2013.01
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
048Interaction techniques based on graphical user interfaces
G11B 27/022 2006.01
GPHYSICS
11INFORMATION STORAGE
BINFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
27Editing; Indexing; Addressing; Timing or synchronising; Monitoring; Measuring tape travel
02Editing, e.g. varying the order of information signals recorded on, or reproduced from, record carriers
022Electronic editing of analogue information signals, e.g. audio or video signals
CPC
A63F 13/00
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
A63F 13/212
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
212using sensors worn by the player, e.g. for measuring heart beat or leg activity
A63F 13/67
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
67adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
A63F 13/77
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
77involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
A63F 2300/1012
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
10characterized by input arrangements for converting player-generated signals into game device control signals
1012involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
A63F 2300/6027
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
60Methods for processing data by generating or executing the game program
6027using adaptive systems learning from user actions, e.g. for skill level adjustment
Applicants
  • SONY INTERACTIVE ENTERTAINMENT LLC [US]/[US]
Inventors
  • GALUTEN, Albhy
Agents
  • ISENBERG, Joshua
Priority Data
62/768,04515.11.2018US
Publication Language English (EN)
Filing Language English (EN)
Designated States
Title
(EN) DYNAMIC MUSIC CREATION IN GAMING
(FR) CRÉATION DE MUSIQUE DYNAMIQUE DANS UN JEU
Abstract
(EN)
A method and system for dynamic music creation is disclosed. An emotion is assigned to one or more musical motifs and a game vector is associated with the emotion. The one or more musical motifs are mapped to the game vector based on the emotion. A musical composition is generated based on the game vector and desired emotions.
(FR)
La présente invention concerne un procédé et un système de création de musique dynamique. Une émotion est attribuée à un ou plusieurs motifs musicaux et un vecteur de jeu est associé à l'émotion. Le ou les motifs musicaux sont mappés sur le vecteur de jeu sur la base de l'émotion. Une composition musicale est générée sur la base du vecteur de jeu et des émotions souhaitées.
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