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1. WO2020096121 - FORCE FEEDBACK METHOD AND SYSTEM USING DENSITY

Publication Number WO/2020/096121
Publication Date 14.05.2020
International Application No. PCT/KR2018/014687
International Filing Date 27.11.2018
IPC
G06F 3/01 2006.01
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
Applicants
  • (주)리얼감 REALGAM CO., LTD. [KR]/[KR]
Inventors
  • 오복성 OH, Bok Sung
  • 이윤호 LEE, Yun Ho
  • 정연우 CHUNG, Yon Woo
Agents
  • 특허법인 무한 MUHANN PATENT & LAW FIRM
Priority Data
10-2018-013557407.11.2018KR
Publication Language Korean (KO)
Filing Language Korean (KO)
Designated States
Title
(EN) FORCE FEEDBACK METHOD AND SYSTEM USING DENSITY
(FR) PROCÉDÉ ET SYSTÈME DE RETOUR DE FORCE À L'AIDE D'UNE DENSITÉ
(KO) 밀도를 이용한 포스 피드백 방법 및 시스템
Abstract
(EN)
A force feedback method according to an embodiment is disclosed. A force feedback method comprises the steps of: configuring a user object and a virtual object in an extended reality environment; detecting an interactive event of the user object and the virtual object; changing a force feedback control variable according to the type of event and the density difference between the user object and the virtual object; and providing force feedback through an output device according to the changed force feedback control variable.
(FR)
Dans un mode de réalisation, l'invention concerne un procédé de retour de force. Un procédé de retour de force comprend les étapes consistant à : configurer un objet utilisateur et un objet virtuel dans un environnement de réalité étendue ; détecter un événement interactif de l'objet utilisateur et de l'objet virtuel ; modifier une variable de commande de retour de force en fonction du type d'événement et de la différence de densité entre l'objet utilisateur et l'objet virtuel ; et fournir un retour de force à travers un dispositif de sortie en fonction de la variable de commande de retour de force modifiée.
(KO)
실시 예에 따른 포스 피드백 방법에 대해 개시한다. 포스 피드백 방법은 확장현실환경 상에 사용자 객체와 가상객체를 설정하는 단계, 사용자 객체와 가상객체의 상호 작용 이벤트를 검출하는 단계, 이벤트의 종류 및 사용자 객체와 가상객체의 밀도 차이에 따라 포스 피드백 제어변수를 변경하는 단계 및 변경된 포스 피드백 제어변수에 따라 출력장치를 통해 역감을 제공하는 단계를 포함한다.
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