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1. WO2020091931 - GRAPHICAL STYLE MODIFICATION FOR VIDEO GAMES USING MACHINE LEARNING

Publication Number WO/2020/091931
Publication Date 07.05.2020
International Application No. PCT/US2019/053762
International Filing Date 30.09.2019
IPC
A63F 13/60 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
G06N 3/04 2006.01
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
NCOMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS
3Computer systems based on biological models
02using neural network models
04Architecture, e.g. interconnection topology
G06T 19/20 2011.01
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
19Manipulating 3D models or images for computer graphics
20Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
CPC
A63F 13/60
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
G06N 3/0454
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
NCOMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS
3Computer systems based on biological models
02using neural network models
04Architectures, e.g. interconnection topology
0454using a combination of multiple neural nets
G06T 19/20
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
19Manipulating 3D models or images for computer graphics
20Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
G06T 2219/2012
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
2219Indexing scheme for manipulating 3D models or images for computer graphics
20Indexing scheme for editing of 3D models
2012Colour editing, changing, or manipulating; Use of colour codes
Applicants
  • SONY INTERACTIVE ENTERTAINMENT INC. [JP]/[JP]
  • KRISHNAMURTHY, Sudha [US]/[US]
Inventors
  • KRISHNAMURTHY, Sudha
  • SINGH, Ashish
  • KUMAR, Naveen
  • ADAMS, Justice
  • JATI, Arindam
  • OMOTE, Masanori
Agents
  • ISENBERG, Joshua
Priority Data
16/177,24131.10.2018US
Publication Language English (EN)
Filing Language English (EN)
Designated States
Title
(EN) GRAPHICAL STYLE MODIFICATION FOR VIDEO GAMES USING MACHINE LEARNING
(FR) MODIFICATION DE STYLE GRAPHIQUE POUR JEUX VIDÉO AU MOYEN D'UN APPRENTISSAGE AUTOMATIQUE
Abstract
(EN)
Graphical style modification may be implemented using machine learning. A color accommodation module receives an image frame from a host system and generates a color-adapted version of the image frame. A Graphical Style Modification module receives a first image frame from a host system and applies a style adapted from a second image frame to the first image frame to generate a style adapted first image frame.
(FR)
Selon la présente invention, une modification de style graphique peut être mise en œuvre au moyen d'un apprentissage automatique. Un module de réception de couleur reçoit une trame d'image depuis un système hôte et génère une version adaptée en couleur de la trame d'image. Un module de modification de style graphique reçoit une première trame d'image depuis un système hôte et applique un style adapté à partir d'une deuxième trame d'image à la première trame d'image pour générer une première trame d'image adaptée en style.
Also published as
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