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1. WO2020088978 - INTERACTION IN A MULTI-USER ENVIRONMENT

Publication Number WO/2020/088978
Publication Date 07.05.2020
International Application No. PCT/EP2019/078633
International Filing Date 22.10.2019
IPC
G06F 3/01 2006.01
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
G06F 3/0481 2013.01
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
048Interaction techniques based on graphical user interfaces
0481based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
A63F 13/358 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
G06T 13/20 2011.01
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
13Animation
203D animation
G06T 19/20 2011.01
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
19Manipulating 3D models or images for computer graphics
20Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
CPC
A63F 13/358
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
G06F 3/011
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
G06F 3/04815
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
048Interaction techniques based on graphical user interfaces [GUI]
0481based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
04815Interaction with three-dimensional environments, e.g. control of viewpoint to navigate in the environment
G06T 13/20
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
13Animation
203D [Three Dimensional] animation
G06T 19/20
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
19Manipulating 3D models or images for computer graphics
20Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
G06T 2219/2004
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
2219Indexing scheme for manipulating 3D models or images for computer graphics
20Indexing scheme for editing of 3D models
2004Aligning objects, relative positioning of parts
Applicants
  • NOKIA TECHNOLOGIES OY [FI]/[FI]
Inventors
  • LEHTINIEMI, Arto Juhani
  • LEPPÄNEN, Jussi Artturi
  • LAAKSONEN, Lasse Juhani
Agents
  • NOKIA TECHNOLOGIES OY
  • UUSITALO, Arttu
Priority Data
18203511.330.10.2018EP
Publication Language English (EN)
Filing Language English (EN)
Designated States
Title
(EN) INTERACTION IN A MULTI-USER ENVIRONMENT
(FR) INTERACTION DANS UN ENVIRONNEMENT MULTI-UTILISATEUR
Abstract
(EN)
An apparatus, method and computer program are described comprising: receiving first interaction data at a first user in a multi-user virtual environment, wherein the multi-user virtual environment comprises a plurality of users including the first user; receiving metadata relating to the first interaction data at the first user; and rendering a first object to the first user in accordance with the first interaction data and the metadata, wherein the metadata includes instructions for selectively modifying one or more of the rendering of the first object and an interaction of the first user with the virtual environment.
(FR)
L'invention concerne un appareil, un procédé et un programme d'ordinateur comportant les étapes consistant à: recevoir des premières données d'interaction au niveau d'un premier utilisateur dans un environnement virtuel multi-utilisateur, l'environnement virtuel multi-utilisateur comportant une pluralité d'utilisateurs comprenant le premier utilisateur; recevoir des métadonnées se rapportant aux premières données d'interaction au niveau du premier utilisateur; et restituer un premier objet au premier utilisateur selon les premières données d'interaction et les métadonnées, les métadonnées comprenant des instructions pour modifier sélectivement le rendu du premier objet et/ou une interaction du premier utilisateur avec l'environnement virtuel.
Also published as
Latest bibliographic data on file with the International Bureau