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1. WO2020072558 - DATA MANAGEMENT AND PERFORMANCE TRACKING SYSTEM FOR WALKABLE OR INTERACTIVE VIRTUAL REALITY

Publication Number WO/2020/072558
Publication Date 09.04.2020
International Application No. PCT/US2019/054164
International Filing Date 01.10.2019
IPC
A63B 22/04 2006.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
22Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
04with movable steps
A63B 23/00 2006.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
23Exercising apparatus specially adapted for particular parts of the body
A63B 23/04 2006.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
23Exercising apparatus specially adapted for particular parts of the body
035for limbs, i.e. upper or lower limbs, e.g. simultaneously
04for lower limbs
G06F 3/01 2006.01
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
CPC
A63B 22/04
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
22Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
04with movable ; multiple; steps ; , i.e. more than one step per limb, e.g. steps mounted on endless loops, endless ladders
A63B 23/00
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
23Exercising apparatus specially adapted for particular parts of the body
A63B 23/04
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
23Exercising apparatus specially adapted for particular parts of the body
035for limbs, i.e. upper or lower limbs, e.g. simultaneously
04for lower limbs
G06F 3/01
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
Applicants
  • VIRTUIX HOLDINGS INC. [US]/[US]
Inventors
  • GOETGELUK, Jan
  • SLAYTER, Cameron
  • RAMESH, Pramod
Agents
  • FRONTZ, Matthew
  • WEAVER, Andrew Z.
Priority Data
62/739,67601.10.2018US
Publication Language English (EN)
Filing Language English (EN)
Designated States
Title
(EN) DATA MANAGEMENT AND PERFORMANCE TRACKING SYSTEM FOR WALKABLE OR INTERACTIVE VIRTUAL REALITY
(FR) SYSTÈME DE GESTION DE DONNÉES ET DE SUIVI DE PERFORMANCES DESTINÉ À UNE RÉALITÉ VIRTUELLE ITINÉRANTE OU INTERACTIVE
Abstract
(EN)
Disclosed are system, methods and non-transitory computer readable mediums for performance tracking, which can include an omnidirectional locomotion system (configured with one or more virtual reality games, omnidirectional treadmill and a sensor array), a leaderboard development interface; and a leaderboard creation GUI configured to create a leaderboard GUI. In some instances, the sensor array is attached to a user within the omnidirectional treadmill. In other instances, the sensor array is located on or within the omnidirectional treadmill.
(FR)
L'invention concerne un système, des procédés et des supports non transitoires lisibles par ordinateur permettant un suivi de performances et pouvant comprendre un système de locomotion omnidirectionnel (configuré avec un ou plusieurs jeux en réalité virtuelle, un tapis roulant omnidirectionnel et un réseau de capteurs), une interface de développement de super bannière, ainsi qu'une GUI de création de super bannière configurée pour créer une GUI de super bannière. Dans certains cas, le réseau de capteurs est fixé à un utilisateur sur le tapis roulant omnidirectionnel. Dans d'autres cas, le réseau de capteurs est situé sur ou dans le tapis roulant omnidirectionnel.
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