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1. WO2020068220 - IMPLEMENTING A GRAPHICAL OVERLAY FOR A STREAMING GAME BASED ON CURRENT GAME SCENARIO

Publication Number WO/2020/068220
Publication Date 02.04.2020
International Application No. PCT/US2019/039123
International Filing Date 26.06.2019
IPC
A63F 13/42 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
42by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
A63F 13/2145 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
214for locating contacts on a surface, e.g. floor mats or touch pads
2145the surface being also a display device, e.g. touch screens
A63F 13/22 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
22Setup operations, e.g. calibration, key configuration or button assignment
A63F 13/335 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
33using wide area network connections
335using Internet
A63F 13/355 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
A63F 13/533 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
53involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display or displaying a laser sight in a shooting game
533for prompting the player, e.g. by displaying a game menu
CPC
A63F 13/2145
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
214for locating contacts on a surface, e.g. floor mats or touch pads
2145the surface being also a display device, e.g. touch screens
A63F 13/22
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
22Setup operations, e.g. calibration, key configuration or button assignment
A63F 13/335
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
33using wide area network [WAN] connections
335using Internet
A63F 13/355
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
A63F 13/42
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
42by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
A63F 13/52
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
52involving aspects of the displayed game scene
Applicants
  • MICROSOFT TECHNOLOGY LICENSING, LLC [US]/[US]
Inventors
  • WHEELER, Joseph
  • NOVAK, Christopher M.
  • CHAVEZ, Aron R.
  • ESSELSTROM, Tyler
  • WIEST, Peter M.
Agents
  • MINHAS, Sandip S.
  • CHEN, Wei-Chen Nicholas
  • HINOJOSA, Brianna L.
  • HOLMES, Danielle J.
  • SWAIN, Cassandra T.
  • WONG, Thomas S.
  • CHOI, Daniel
  • HWANG, William C.
  • WIGHT, Stephen A.
  • CHATTERJEE, Aaron C.
  • JARDINE, John S.
  • GOLDSMITH, Micah P.
Priority Data
16/144,88327.09.2018US
Publication Language English (EN)
Filing Language English (EN)
Designated States
Title
(EN) IMPLEMENTING A GRAPHICAL OVERLAY FOR A STREAMING GAME BASED ON CURRENT GAME SCENARIO
(FR) MISE EN ŒUVRE D'UNE SUPERPOSITION GRAPHIQUE POUR UN JEU EN DIFFUSION EN CONTINU SUR LA BASE D'UN SCÉNARIO DE JEU ACTUEL
Abstract
(EN)
A system is configured to implement a graphical overlay in a streaming game based on a current game state. Game data generated by a video game is received including game video in the form of a video stream containing game video frames. The game video is displayed on a display screen of a computing device to represent the video game to a user playing the video game at the computing device. At least one feature of the video game is identified at least in the game data. A user interface (UI) control configuration associated with the identified at least one feature is selected from among a plurality of UI control configurations for the video game and a graphical overlay corresponding to the selected UI control configuration is implemented on the video game in the display screen.
(FR)
L'invention concerne un système qui est configuré pour mettre en œuvre une superposition graphique dans un jeu en diffusion en continu sur la base d'un état de jeu actuel. Des données de jeu générées par un jeu vidéo sont reçues, comprenant une vidéo de jeu sous la forme d'un flux vidéo contenant des trames vidéo de jeu. La vidéo de jeu est affichée sur un écran d'affichage d'un dispositif informatique pour représenter le jeu vidéo à un utilisateur jouant au jeu vidéo au niveau du dispositif informatique. Au moins une caractéristique du jeu vidéo est identifiée au moins dans les données de jeu. Une configuration de commande d'interface utilisateur (IU) associée à l'au moins une caractéristique identifiée est sélectionnée parmi une pluralité de configurations de commande d'IU pour le jeu vidéo, et une superposition graphique correspondant à la configuration de commande d'IU sélectionnée est mise en œuvre sur le jeu vidéo dans l'écran d'affichage.
Also published as
Latest bibliographic data on file with the International Bureau