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1. WO2020013038 - CONTROLLER DEVICE AND CONTROL METHOD THEREOF

Publication Number WO/2020/013038
Publication Date 16.01.2020
International Application No. PCT/JP2019/026347
International Filing Date 02.07.2019
IPC
G06F 3/01 2006.01
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
A63F 13/215 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
215comprising means for detecting acoustic signals, e.g. using a microphone
A63F 13/24 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
24Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/25 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
25Output arrangements for video game devices
A63F 13/285 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
25Output arrangements for video game devices
28responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
285Generating tactile feedback signals via the game input device, e.g. force feedback
A63F 13/424 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
42by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
424involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
CPC
A63F 13/215
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
215comprising means for detecting acoustic signals, e.g. using a microphone
A63F 13/24
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
24Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/25
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
25Output arrangements for video game devices
A63F 13/285
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
25Output arrangements for video game devices
28responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
285Generating tactile feedback signals via the game input device, e.g. force feedback
A63F 13/424
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
42by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
424involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
A63F 13/54
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
54involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
Applicants
  • 株式会社ソニー・インタラクティブエンタテインメント SONY INTERACTIVE ENTERTAINMENT INC. [JP]/[JP]
Inventors
  • ドゥセ ニコラ DOUCET, Nicolas
  • 内田 英行 UCHIDA, Hideyuki
  • 斎藤 修幸 SAITO, Naoyuki
  • 伊藤 朋仁 ITO, Tomohito
  • ベイリー エリック BAILEY, Eric
  • 山田 真之 YAMADA, Masayuki
Agents
  • 竹居 信利 TAKEI Nobutoshi
Priority Data
2018-13092410.07.2018JP
Publication Language Japanese (JA)
Filing Language Japanese (JA)
Designated States
Title
(EN) CONTROLLER DEVICE AND CONTROL METHOD THEREOF
(FR) DISPOSITIF DE COMMANDE ET PROCÉDÉ DE COMMANDE CORRESPONDANT
(JA) コントローラ装置、及びその制御方法
Abstract
(EN)
This controller device, held in a user's hands, includes a microphone, a tactile presenting device for presenting tactile stimulation to the user's hands, and a speaker, and, while the user is inputting sound from the microphone, suppresses sounding of the speaker and controls tactile presentation with the tactile presentation device. The control method is of said controller.
(FR)
L’invention ‌concerne‌ ‌un‌ dispositif de commande, maintenu dans les mains d'un utilisateur, qui comprend un microphone, un dispositif de présentation tactile destiné à présenter une stimulation tactile aux mains de l'utilisateur, et un haut-parleur, et qui, pendant que l'utilisateur saisit le son provenant du microphone, supprime le son du haut-parleur et commande la présentation tactile avec le dispositif de présentation tactile. L’invention ‌concerne‌ également le procédé de commande dudit dispositif de commande.<b></b> <b></b>
(JA)
ユーザの手に把持され、マイクと、ユーザの手に触覚を提示する触覚提示デバイスと、スピーカーとを含み、マイクからユーザが音声を入力している間は、スピーカーの鳴動を抑制し、触覚提示デバイスによる触覚提示制御を行うコントローラ装置、及びその制御方法である。
Also published as
JP2020530130
Latest bibliographic data on file with the International Bureau