Processing

Please wait...

PATENTSCOPE will be unavailable a few hours for maintenance reason on Tuesday 27.07.2021 at 12:00 PM CEST
Settings

Settings

Goto Application

1. WO2019083751 - HAPTIC BRAILLE OUTPUT FOR A GAME CONTROLLER

Publication Number WO/2019/083751
Publication Date 02.05.2019
International Application No. PCT/US2018/055764
International Filing Date 13.10.2018
IPC
A63F 13/285 2014.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
25Output arrangements for video game devices
28responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
285Generating tactile feedback signals via the game input device, e.g. force feedback
A63F 13/24 2014.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
24Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/214 2014.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
214for locating contacts on a surface, e.g. floor mats or touch pads
G06F 3/16 2006.1
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
16Sound input; Sound output
G09B 21/02 2006.1
GPHYSICS
09EDUCATING; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
21Teaching, or communicating with, the blind, deaf or mute
02Devices for Braille writing
CPC
A63F 13/214
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
214for locating contacts on a surface, e.g. floor mats or touch pads
A63F 13/24
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
24Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/285
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
25Output arrangements for video game devices
28responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
285Generating tactile feedback signals via the game input device, e.g. force feedback
G09B 21/025
GPHYSICS
09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
21Teaching, or communicating with, the blind, deaf or mute
02Devices for Braille writing
025wherein one tactile input is associated to a single finger
Applicants
  • MICROSOFT TECHNOLOGY LICENSING, LLC [US]/[US]
Inventors
  • TRAN, Jessica Julie
  • PORTER, John Richard, III
Agents
  • MINHAS, Sandip S.
  • CHEN, Wei-Chen Nicholas
  • HINOJOSA, Brianna L.
  • HOLMES, Danielle J.
  • SWAIN, Cassandra T.
  • WONG, Thomas S.
  • CHOI, Daniel
  • HWANG, William C.
  • WIGHT, Stephen A.
  • CHATTERJEE, Aaron C.
  • JARDINE, John S.
  • GOLDSMITH, Micah P.
Priority Data
15/793,78625.10.2017US
Publication Language English (EN)
Filing Language English (EN)
Designated States
Title
(EN) HAPTIC BRAILLE OUTPUT FOR A GAME CONTROLLER
(FR) SORTIE EN BRAILLE HAPTIQUE POUR UN DISPOSITIF DE COMMANDE DE JEU
Abstract
(EN)
A game controller with haptic Braille chording capability. While a conventional game controller are geared to sighted players, the disclosed controller configurations include various adaptations that provide alternative input and outputs to facilitate game play by sight-impaired or blind users, as well as other users knowledgeable of Braille. A number of paddles may be arranged on a game controller housing so that a player may engage selected ones of the paddles to enable encoding braille characters using the paddles. This input may be used to control a game, enter text into a chat session or take any other action desired. The converse may also occur, where a combination of the paddles may provide haptic feedback detectable by a user holding a game controller so that the paddles encode braille output (or other data), allowing a user to receive output simply by contact with the paddles.
(FR)
L'invention concerne un dispositif de commande de jeu ayant une capacité d'accord en braille haptique. Tandis qu'un dispositif de commande de jeu classique est adapté pour des joueurs voyants, les configurations du dispositif de commande de l'invention comprennent diverses adaptations qui fournissent des entrées et des sorties alternatives pour faciliter la participation au jeu par des utilisateurs malvoyants ou aveugles, ainsi que d'autres utilisateurs connaissant le braille. Un certain nombre de manettes peuvent être disposées sur un boîtier de dispositif de commande de jeu de telle sorte qu'un joueur peut venir toucher des manettes sélectionnées pour permettre le codage de caractères en braille à l'aide des manettes. Cette entrée peut être utilisée pour commander un jeu, entrer un texte dans une session de dialogue en ligne ou prendre toute autre action souhaitée. L'inverse peut également se produire, comme quoi une combinaison des manettes peut fournir une rétroaction haptique détectable par un utilisateur tenant un dispositif de commande de jeu de telle sorte que les manettes codent une sortie en braille (ou d'autres données), permettant à un utilisateur de recevoir simplement une sortie par contact avec les manettes.
Also published as
Latest bibliographic data on file with the International Bureau