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1. WO2019067480 - VENUE MAPPING FOR VIRTUAL REALITY SPECTATING OF ELECTRONIC SPORTS

Publication Number WO/2019/067480
Publication Date 04.04.2019
International Application No. PCT/US2018/052744
International Filing Date 25.09.2018
IPC
A63F 13/86 2014.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
85Providing additional services to players
86Watching games played by other players
A63F 13/26 2014.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
25Output arrangements for video game devices
26having at least one additional display device, e.g. on the game controller or outside a game booth
G02B 27/01 2006.1
GPHYSICS
02OPTICS
BOPTICAL ELEMENTS, SYSTEMS, OR APPARATUS
27Optical systems or apparatus not provided for by any of the groups G02B1/-G02B26/119
01Head-up displays
A63F 13/5252 2014.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
52involving aspects of the displayed game scene
525Changing parameters of virtual cameras
5252using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
H04N 13/344 2018.1
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
NPICTORIAL COMMUNICATION, e.g. TELEVISION
13Stereoscopic video systems; Multi-view video systems; Details thereof
30Image reproducers
332Displays for viewing with the aid of special glasses or head-mounted displays
344with head-mounted left-right displays
H04N 13/279 2018.1
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
NPICTORIAL COMMUNICATION, e.g. TELEVISION
13Stereoscopic video systems; Multi-view video systems; Details thereof
20Image signal generators
275from 3D object models, e.g. computer-generated stereoscopic image signals
279the virtual viewpoint locations being selected by the viewers or determined by tracking
CPC
A63F 13/26
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
25Output arrangements for video game devices
26having at least one additional display device, e.g. on the game controller or outside a game booth
A63F 13/5252
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
52involving aspects of the displayed game scene
525Changing parameters of virtual cameras
5252using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
A63F 13/86
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
85Providing additional services to players
86Watching games played by other players
G02B 2027/0138
GPHYSICS
02OPTICS
BOPTICAL ELEMENTS, SYSTEMS, OR APPARATUS
27Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
01Head-up displays
0101characterised by optical features
0138comprising image capture systems, e.g. camera
G02B 2027/014
GPHYSICS
02OPTICS
BOPTICAL ELEMENTS, SYSTEMS, OR APPARATUS
27Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
01Head-up displays
0101characterised by optical features
014comprising information/image processing systems
G02B 27/017
GPHYSICS
02OPTICS
BOPTICAL ELEMENTS, SYSTEMS, OR APPARATUS
27Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
01Head-up displays
017Head mounted
Applicants
  • SONY INTERACTIVE ENTERTAINMENT LLC [US]/[US]
Inventors
  • KHAN, Mohammed
  • SARKAR, Bhaswar
Agents
  • LEE, David, F.
  • PENILLA, Albert, S.
Priority Data
15/721,65629.09.2017US
Publication Language English (en)
Filing Language English (EN)
Designated States
Title
(EN) VENUE MAPPING FOR VIRTUAL REALITY SPECTATING OF ELECTRONIC SPORTS
(FR) CARTOGRAPHIE DE LIEU PERMETTANT D'ASSISTER EN RÉALITÉ VIRTUELLE À DES ÉVÉNEMENTS DE SPORTS ÉLECTRONIQUES
Abstract
(EN) In some implementations, a method is provided, including the following operations: receiving, over a network from a client device, a request to spectate a live event through a head-mounted display by a virtual reality spectator; assigning the virtual reality spectator to a seat in a venue in which the live event takes place; receiving a plurality of video feeds from a plurality of cameras positioned in the venue; accessing video processing parameters that are stored in association with the seat; using the video processing parameters to select and stitch selected ones of the video feeds to generate a composite video that provides a view of the venue from a perspective that is substantially defined by a 3D location of the seat in the venue; transmitting the composite video over the network to the client device for rendering to the head-mounted display.
(FR) Selon certains modes de réalisation, l'invention concerne un procédé, comprenant les étapes suivantes : la réception sur un réseau, en provenance d'un dispositif client, d'une demande d'un spectateur de réalité virtuelle d'assister à un événement en direct par l'intermédiaire d'un visiocasque; l'attribution d'un siège au spectateur de réalité virtuelle dans un lieu dans lequel l'événement en direct a lieu; la réception d'une pluralité de flux vidéo en provenance d'une pluralité de caméras positionnées dans le lieu; l'accès à des paramètres de traitement vidéo qui sont mémorisés en association avec le siège; l'utilisation des paramètres de traitement vidéo pour sélectionner et lier des flux vidéo sélectionnés parmi les flux vidéo en vue de générer une vidéo composite qui procure une vue du lieu sous un angle qui est sensiblement défini par un emplacement 3D du siège dans le lieu; et la transmission de la vidéo composite sur le réseau au dispositif client afin de la restituer sur le visiocasque.
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