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1. (WO2019045173) GAME SYSTEM AND METHOD FOR SUPPORTING LOSS PROCESSING
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Pub. No.: WO/2019/045173 International Application No.: PCT/KR2017/011824
Publication Date: 07.03.2019 International Filing Date: 25.10.2017
IPC:
A63F 13/837 (2014.01) ,A63F 13/55 (2014.01) ,A63F 13/2145 (2014.01) ,A63F 13/58 (2014.01) ,A63F 13/45 (2014.01) ,A63F 11/00 (2006.01)
[IPC code unknown for A63F 13/837][IPC code unknown for A63F 13/55][IPC code unknown for A63F 13/2145][IPC code unknown for A63F 13/58][IPC code unknown for A63F 13/45]
A HUMAN NECESSITIES
63
SPORTS; GAMES; AMUSEMENTS
F
CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; GAMES NOT OTHERWISE PROVIDED FOR
11
Game accessories of general use
Applicants:
주식회사 솔트랩 SALTLAB CO., LTD. [KR/KR]; 경기도 성남시 분당구 대왕판교로 660, 에이동 409호 (삼평동, 유스페이스1) (U-space 1, Sampyeong-dong) #A-409, 660, Daewangpangyo-ro, Bundang-gu Seongnam-si Gyeonggi-do 13494, KR
Inventors:
박병철 PARK, Byung Chul; KR
Agent:
전종학 JEON, Jong Hag; KR
Priority Data:
10-2017-010877628.08.2017KR
Title (EN) GAME SYSTEM AND METHOD FOR SUPPORTING LOSS PROCESSING
(FR) SYSTÈME ET PROCÉDÉ DE JEU POUR PRISE EN CHARGE D'UN TRAITEMENT DE PERTES
(KO) 소실 처리를 지원하는 게임 시스템 및 방법
Abstract:
(EN) The present invention relates to a game system and method for supporting loss processing, in which a target loses awareness of a user character, when a certain event occurs due to a user input in a mobile game controlled on the touch input basis of a mobile terminal, and, while the target is in the state of unawareness, the user is supported so as to be able to develop various strategies and increase accuracy of aim at the target, thereby making the game more interesting.
(FR) La présente invention concerne un système et un procédé de jeu pour prendre en charge un traitement de pertes, dans lesquels une cible perd la perception d'un caractère d'utilisateur, lorsqu'un certain événement se produit en raison d'une entrée d'utilisateur dans un jeu mobile commandé sur la base de l'entrée tactile d'un terminal mobile et, pendant que la cible est dans l'état de non-perception, l'utilisateur est pris en charge de façon à pouvoir développer diverses stratégies et à augmenter la précision de visée au niveau de la cible, ce qui rend le jeu plus intéressant.
(KO) 본 발명은 모바일 단말의 터치 입력 기반으로 조작되는 모바일 게임에서 사용자 입력에 의한 특정 이벤트 발생시 표적의 사용자 캐릭터에 대한 감지가 소실되도록 하고, 이러한 표적의 소실 상태 동안 사용자가 다양한 전략을 수립하는 동시에 표적에 대한 조준 정확도를 높일 수 있도록 지원하여 게임의 흥미를 높일 수 있는 소실 처리를 지원하는 게임 시스템 및 방법에 관한 것이다.
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Designated States: AE, AG, AL, AM, AO, AT, AU, AZ, BA, BB, BG, BH, BN, BR, BW, BY, BZ, CA, CH, CL, CN, CO, CR, CU, CZ, DE, DJ, DK, DM, DO, DZ, EC, EE, EG, ES, FI, GB, GD, GE, GH, GM, GT, HN, HR, HU, ID, IL, IN, IR, IS, JO, JP, KE, KG, KH, KN, KP, KW, KZ, LA, LC, LK, LR, LS, LU, LY, MA, MD, ME, MG, MK, MN, MW, MX, MY, MZ, NA, NG, NI, NO, NZ, OM, PA, PE, PG, PH, PL, PT, QA, RO, RS, RU, RW, SA, SC, SD, SE, SG, SK, SL, SM, ST, SV, SY, TH, TJ, TM, TN, TR, TT, TZ, UA, UG, US, UZ, VC, VN, ZA, ZM, ZW
African Regional Intellectual Property Organization (ARIPO) (BW, GH, GM, KE, LR, LS, MW, MZ, NA, RW, SD, SL, ST, SZ, TZ, UG, ZM, ZW)
Eurasian Patent Office (AM, AZ, BY, KG, KZ, RU, TJ, TM)
European Patent Office (EPO) (AL, AT, BE, BG, CH, CY, CZ, DE, DK, EE, ES, FI, FR, GB, GR, HR, HU, IE, IS, IT, LT, LU, LV, MC, MK, MT, NL, NO, PL, PT, RO, RS, SE, SI, SK, SM, TR)
African Intellectual Property Organization (BF, BJ, CF, CG, CI, CM, GA, GN, GQ, GW, KM, ML, MR, NE, SN, TD, TG)
Publication Language: Korean (KO)
Filing Language: Korean (KO)