In some examples, immersive audio rendering may include determining whether an audio signal includes a first content format including stereo content, or a second content format including multichannel or object-based content. In response to a determination that the audio signal includes the first content format, the audio signal may be routed to a first block that includes a low-frequency extension and a stereo to multichannel upmix to generate a resulting audio signal. Alternatively, the audio signal may be routed to another low-frequency extension to generate the resulting audio signal. The audio signal may be further processed by performing spatial synthesis on the resulting audio signal, and crosstalk cancellation on the spatial synthesized audio signal. Further, multiband-range compression may be performed on the crosstalk cancelled audio signal, and an output stereo signal may be generated based on the multiband-range compressed audio signal.