The systems and methods are directed towards cut-scene gameplay. Cut-scene gameplay refers to implementation of gameplay within different portions of a movie. The gameplay elements invite viewers to provide input that influences how the movie progresses. The movie may include many different branching storylines. In this way, different viewers are provided different experiences even though they may all be viewing the same general movie. Furthermore, subsequent viewing of the same movie may provide different experiences or at least encourage viewers to view the movie again in order to provide different inputs in hopes of obtaining different branches/ or endings of the movie.