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1. WO2018155929 - GAME SERVICE PROVIDING DEVICE AND METHOD ON BASIS OF LESSON ROUTE ON KNOWLEDGE MAP

Publication Number WO/2018/155929
Publication Date 30.08.2018
International Application No. PCT/KR2018/002190
International Filing Date 22.02.2018
IPC
A63F 13/45 2014.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
45Controlling the progress of the video game
A63F 13/69 2014.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
69by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
G06Q 50/10 2012.1
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
QDATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
50Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
10Services
G09B 19/22 2006.1
GPHYSICS
09EDUCATING; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
19Teaching not covered by other main groups of this subclass
22Games, e.g. card games
CPC
A63F 13/45
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
45Controlling the progress of the video game
A63F 13/5378
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
53involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
537using indicators, e.g. showing the condition of a game character on screen
5378for displaying an additional top view, e.g. radar screens or maps
A63F 13/69
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
69by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
G06Q 50/10
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
QDATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
50Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
10Services
G09B 19/22
GPHYSICS
09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
19Teaching not covered by other main groups of this subclass
22Games, e.g. card games
Applicants
  • 스케이프플로우 SCAPEFLOW, INC. [US]/[KR]
Inventors
  • 정무광 JOUNG, Moo Kwang
Agents
  • 특허법인 다해 DAHAI INTERNATIONAL PATENT & LAW FIRM
Priority Data
10-2017-002453624.02.2017KR
Publication Language Korean (ko)
Filing Language Korean (KO)
Designated States
Title
(EN) GAME SERVICE PROVIDING DEVICE AND METHOD ON BASIS OF LESSON ROUTE ON KNOWLEDGE MAP
(FR) DISPOSITIF ET PROCÉDÉ DE FOURNITURE DE SERVICE DE JEU SUR LA BASE D'UN ITINÉRAIRE DE LEÇON SUR UNE CARTE DE CONNAISSANCES
(KO) 지식 맵 상의 레슨 경로 기반의 게임 서비스 제공 장치 및 그 방법
Abstract
(EN) A game service providing method according to an embodiment of the present invention comprises the steps of: constructing a visual knowledge map comprising coordinate points corresponding to one or more learning items; in correspondence with a user for service, providing, to a terminal to which the user is connected, a lesson route which comprises one or more first points of the visual knowledge map and a second point, which is a subsequent stage to the first points, and corresponds to a learning objective; giving a reward item to the user in accordance with the user clearing the first points; and, if the user enters the second point, determining whether or not a service for the second point is to be provided in accordance with whether or not the user has the reward item.
(FR) La présente invention concerne, selon un mode de réalisation, un procédé de fourniture de service de jeu comprenant les étapes consistant à : construire une carte de connaissances visuelles comprenant des points de coordonnées correspondant à un ou plusieurs éléments d'apprentissage; en correspondance avec un utilisateur pour un service, fournir, à un terminal auquel l'utilisateur est connecté, un itinéraire de leçon qui comprend un ou plusieurs premiers points de la carte de connaissances visuelles et un second point, qui est une étape suivant les premiers points, et qui correspond à un objectif d'apprentissage; et donner un élément de récompense à l'utilisateur conformément au passage de l'utilisateur par les premiers points; et, si l'utilisateur arrive au second point, déterminer si un service pour le second point doit être fourni ou non selon que l'utilisateur bénéficie ou non de l'élément de récompense.
(KO) 본 발명의 실시 예에 따른 게임 서비스 제공 방법은, 하나 이상의 학습 항목에 대응되는 좌표 지점들을 포함하는 시각적 지식 맵을 구축하는 단계; 서비스 대상 사용자에 대응하여, 상기 시각적 지식 맵의 하나 이상의 제1 지점 및 상기 제1 지점의 다음 단계인 제2 지점을 포함하며, 학습 목표에 대응하는 레슨 경로를 상기 사용자가 접속한 단말기로 제공하는 단계; 상기 사용자의 상기 제1 지점 클리어에 따라, 상기 사용자에게 보상 아이템을 지급하는 단계; 및 상기 사용자가 상기 제2 지점에 진입한 경우, 상기 보상 아이템의 구비 조건에 따라, 상기 제2 지점의 서비스 제공여부를 결정하는 단계를 포함한다.
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