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1. (WO2018140407) GAMIFICATION OF MEDIA CONTENT

Pub. No.:    WO/2018/140407    International Application No.:    PCT/US2018/014881
Publication Date: Fri Aug 03 01:59:59 CEST 2018 International Filing Date: Wed Jan 24 00:59:59 CET 2018
IPC: A63F 9/24
Applicants: ONKORE, INC.
DE NEVI, Randy
LINDO, Jonathan
GEBALLE, Daniel
LAKAMSANI, Vamsee
Inventors: DE NEVI, Randy
LINDO, Jonathan
GEBALLE, Daniel
LAKAMSANI, Vamsee
Title: GAMIFICATION OF MEDIA CONTENT
Abstract:
A method is described for engaging players in competitive gameplay relating to content including television programming, music & film industry releases and events. Gamification of content occurs via the creation of 'Team Positions', analogous to positions on a sports team. An example of Positions for a TV show like 'The Bachelor' might be 'Sweetheart', 'Backstabber', or 'Party Animal'. Players may assign elements relating to the content being gamified to Positions, such as show contestants, celebrities, actors, movies, songs, or music artists. For example, a Player would assign a show contestant from 'The Bachelor' to the Position of 'Sweetheart'. Generating a Position may comprise of identifying one or more actions or results associated with the Position, and identifying point values to be assigned for completion of the action or said result. Positions are assigned points based on events and results that occur in the content, such as during a TV episode.