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1. WO2018017868 - TECHNIQUE FOR CONTROLLING VIRTUAL IMAGE GENERATION SYSTEM USING EMOTIONAL STATES OF USER

Publication Number WO/2018/017868
Publication Date 25.01.2018
International Application No. PCT/US2017/043133
International Filing Date 20.07.2017
IPC
G06F 19/00 2011.01
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
19Digital computing or data processing equipment or methods, specially adapted for specific applications
G06G 7/48 2006.01
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
GANALOGUE COMPUTERS
7Devices in which the computing operation is performed by varying electric or magnetic quantities
48Analogue computers for specific processes, systems, or devices, e.g. simulators
G06Q 30/00 2006.01
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
QDATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
30Commerce, e.g. shopping or e-commerce
G09B 23/00 2006.01
GPHYSICS
09EDUCATING; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
23Models for scientific, medical, or mathematical purposes, e.g. full-sized device for demonstration purposes
CPC
A63F 13/21
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
A63F 13/212
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
212using sensors worn by the player, e.g. for measuring heart beat or leg activity
A63F 13/52
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
52involving aspects of the displayed game scene
A63F 13/65
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
65automatically by game devices or servers from real world data, e.g. measurement in live racing competition
A63F 13/822
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
80Special adaptations for executing a specific game genre or game mode
822Strategy games; Role-playing games
G02B 2027/0134
GPHYSICS
02OPTICS
BOPTICAL ELEMENTS, SYSTEMS, OR APPARATUS
27Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
01Head-up displays
0101characterised by optical features
0132comprising binocular systems
0134of stereoscopic type
Applicants
  • MAGIC LEAP, INC. [US]/[US]
Inventors
  • SANGER, George Alistair
  • MILLER, Samuel A.
  • DEVINE, Graeme John
Agents
  • LEUNG, Kevin K.
  • MEI, Peter C.
Priority Data
62/364,95721.07.2016US
Publication Language English (EN)
Filing Language English (EN)
Designated States
Title
(EN) TECHNIQUE FOR CONTROLLING VIRTUAL IMAGE GENERATION SYSTEM USING EMOTIONAL STATES OF USER
(FR) TECHNIQUE DE COMMANDE D'UN SYSTÈME DE GÉNÉRATION D'IMAGES VIRTUELLES UTILISANT LES ÉTATS ÉMOTIONNELS DE L'UTILISATEUR
Abstract
(EN)
A method of operating a virtual image generation system comprises allowing an end user to interact with a three-dimensional environment comprising at least one virtual object, presenting a stimulus to the end user in the context of the three-dimensional environment, sensing at least one biometric parameter of the end user in response to the presentation of the stimulus to the end user, generating biometric data for each of the sensed biometric parameter(s), determining if the end user is in at least one specific emotional state based on the biometric data for the each of the sensed biometric parameter(s), and performing an action discernible to the end user to facilitate a current objective at least partially based on if it is determined that the end user is in the specific emotional state(s).
(FR)
Un procédé de fonctionnement d'un système de génération d'images virtuelles comprend les étapes consistant à : permettre à un utilisateur final d'interagir avec un environnement tridimensionnel comprenant au moins un objet virtuel ; présenter un stimulus à l'utilisateur final dans le contexte de l'environnement tridimensionnel ; détecter au moins un paramètre biométrique de l'utilisateur final en réponse à la présentation du stimulus à l'utilisateur final ; générer des données biométriques relatives à chacun des paramètres biométriques détectés ; déterminer si l'utilisateur final se trouve dans au moins un état émotionnel spécifique sur la base des données biométriques relatives à chacun des paramètres biométriques détectés ; et entreprendre une action discernable pour l'utilisateur final de façon à atteindre plus facilement un objectif actuel au moins en partie sur la base de la détermination indiquant si l'utilisateur final se trouve dans ledit au moins un état émotionnel spécifique.
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