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1. WO2018012394 - SIMULATION SYSTEM, PROCESSING METHOD AND INFORMATION STORAGE MEDIUM

Publication Number WO/2018/012394
Publication Date 18.01.2018
International Application No. PCT/JP2017/024793
International Filing Date 06.07.2017
IPC
G06T 19/00 2011.01
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
19Manipulating 3D models or images for computer graphics
A63F 13/211 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
211using inertial sensors, e.g. accelerometers or gyroscopes
A63F 13/212 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
212using sensors worn by the player, e.g. for measuring heart beat or leg activity
A63F 13/25 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
25Output arrangements for video game devices
A63F 13/52 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
52involving aspects of the displayed game scene
A63F 13/807 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
80Special adaptations for executing a specific game genre or game mode
807Gliding or sliding on surfaces, e.g. using skis, skates or boards
CPC
A63B 2071/0644
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
71Games or sports accessories not covered in groups A63B1/00 - A63B69/00
06Indicating or scoring devices for games or players ; , or for other sports activities
0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
0638Displaying moving images of recorded environment, e.g. virtual environment
0644with display speed of moving landscape controlled by the user's performance
A63B 69/18
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
69Training appliances or apparatus for special sports
18for skiing
A63F 13/211
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
211using inertial sensors, e.g. accelerometers or gyroscopes
A63F 13/212
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
212using sensors worn by the player, e.g. for measuring heart beat or leg activity
A63F 13/25
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
25Output arrangements for video game devices
A63F 13/52
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
52involving aspects of the displayed game scene
Applicants
  • 株式会社バンダイナムコエンターテインメント BANDAI NAMCO ENTERTAINMENT INC. [JP]/[JP]
Inventors
  • 石井 嘉明 ISHII Yoshiaki
  • 牧野 伸哉 MAKINO Shinya
Agents
  • 竹腰 昇 TAKEKOSHI Noboru
  • 黒田 泰 KURODA Yasushi
  • 井上 一 INOUE Hajime
Priority Data
2016-13892813.07.2016JP
Publication Language Japanese (JA)
Filing Language Japanese (JA)
Designated States
Title
(EN) SIMULATION SYSTEM, PROCESSING METHOD AND INFORMATION STORAGE MEDIUM
(FR) SYSTÈME DE SIMULATION, PROCÉDÉ DE TRAITEMENT ET SUPPORT DE STOCKAGE D'INFORMATIONS
(JA) シミュレーションシステム、処理方法及び情報記憶媒体
Abstract
(EN)
This simulation system comprises: a moving body processing unit which performs a process to move, in a virtual space, a moving body corresponding to a user wearing a HMD; a virtual camera control unit which performs control of a virtual camera that moves according to the movement of a moving body; and a display processing unit that generates, as the HMD display image, an image visible from the virtual camera in the virtual space. The display processing unit performs display processing which changes the HMD display image to an image which is different from the image visible from the virtual camera if the change in acceleration of the moving body or change in the line of sight of the virtual camera is deemed to satisfy given change conditions.
(FR)
Ce système de simulation comprend : une unité de traitement de corps mobile qui exécute un processus pour déplacer, dans un espace virtuel, un corps mobile correspondant à un utilisateur portant un HMD; une unité de commande de caméra virtuelle qui effectue la commande d'une caméra virtuelle qui se déplace selon le mouvement d'un corps mobile; et une unité de traitement d'affichage qui génère, en tant qu'image d'affichage du HMD, une image visible à partir de la caméra virtuelle dans l'espace virtuel. L'unité de traitement d'affichage effectue un traitement d'affichage qui modifie l'image d'affichage du HMD en une image qui est différente de l'image visible à partir de la caméra virtuelle si le changement d'accélération du corps mobile ou la variation de la ligne de visée de la caméra virtuelle est estimé satisfaire aux conditions de changement données.
(JA)
シミュレーションシステムは、HMDを装着するユーザに対応する移動体を仮想空間において移動させる処理を行う移動体処理部と、移動体の移動に応じて移動する仮想カメラの制御を行う仮想カメラ制御部と、HMDの表示画像として、仮想空間において仮想カメラから見える画像を生成する表示処理部を含む。表示処理部は、移動体の加速度の変化又は仮想カメラの視線方向の変化が、所与の変化条件を満たしたと判断される場合に、HMDの表示画像を、仮想カメラから見える画像とは異なる画像に変化させる表示処理を行う。
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