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1. (WO2017136830) PHYSICAL/VIRTUAL GAME SYSTEM AND METHODS FOR MANIPULATING VIRTUAL OBJECTS WITHIN A VIRTUAL GAME ENVIRONMENT
Latest bibliographic data on file with the International Bureau

Pub. No.: WO/2017/136830 International Application No.: PCT/US2017/016717
Publication Date: 10.08.2017 International Filing Date: 06.02.2017
IPC:
A63F 13/00 (2014.01) ,A63F 13/30 (2014.01) ,A63F 13/55 (2014.01) ,G06F 3/01 (2006.01) ,G06F 3/03 (2006.01) ,G06F 3/041 (2006.01)
A HUMAN NECESSITIES
63
SPORTS; GAMES; AMUSEMENTS
F
CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; GAMES NOT OTHERWISE PROVIDED FOR
13
Aspects of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
[IPC code unknown for A63F 13/30][IPC code unknown for A63F 13/55]
G PHYSICS
06
COMPUTING; CALCULATING; COUNTING
F
ELECTRIC DIGITAL DATA PROCESSING
3
Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01
Input arrangements or combined input and output arrangements for interaction between user and computer
G PHYSICS
06
COMPUTING; CALCULATING; COUNTING
F
ELECTRIC DIGITAL DATA PROCESSING
3
Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01
Input arrangements or combined input and output arrangements for interaction between user and computer
03
Arrangements for converting the position or the displacement of a member into a coded form
G PHYSICS
06
COMPUTING; CALCULATING; COUNTING
F
ELECTRIC DIGITAL DATA PROCESSING
3
Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01
Input arrangements or combined input and output arrangements for interaction between user and computer
03
Arrangements for converting the position or the displacement of a member into a coded form
041
Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
Applicants:
PRIZM LABS, INC. [US/US]; 8759 Venice Blvd. Los Angeles, CA 90034, US
Inventors:
WILLIAMS, Brandon, L.; US
GARRIDO, Michael, A.; US
CHEN, Jimmy, A.; US
Agent:
MILLER, Peter; US
Priority Data:
62/291,51605.02.2016US
62/291,51705.02.2016US
Title (EN) PHYSICAL/VIRTUAL GAME SYSTEM AND METHODS FOR MANIPULATING VIRTUAL OBJECTS WITHIN A VIRTUAL GAME ENVIRONMENT
(FR) SYSTÈME DE JEU VIRTUEL/PHYSIQUE ET PROCÉDÉS SERVANT À MANIPULER DES OBJETS VIRTUELS DANS UN ENVIRONNEMENT DE JEU VIRTUEL
Abstract:
(EN) One variation of a method for manipulating virtual objects within a virtual game environment includes: at a game console, initializing a first virtual game environment in an instance of a first electronic game; rendering a prompt to link a physical gamepiece to a virtual object within the first electronic game; in response to placement of a physical object over the display of the game console at a first time, accessing an unique identifier from the physical object, confirming permission to link the physical object to the virtual object based on the unique identifier and a characteristic of the virtual object, and linking the unique identifier to the virtual object; and, at a second time, detecting placement of the physical object at a second position over the display and rendering a graphical representation of the virtual object on a second region of the display coinciding with the second position.
(FR) L'invention concerne une variante d'un procédé servant à manipuler des objets virtuels dans un environnement de jeu virtuel comprenant les étapes consistant à : au niveau d'une console de jeu, initialiser un premier environnement de jeu virtuel dans une instance d'un premier jeu électronique ; effectuer un rendu au niveau d'une invite pour relier une pièce de jeu physique à un objet virtuel dans le premier jeu électronique ; en réponse à la mise en place d'un objet physique sur l'affichage de la console de jeu à un premier instant, accéder à un identifiant unique de l'objet physique, confirmer l'autorisation de relier l'objet physique à l'objet virtuel en fonction de l'identifiant unique et d’une caractéristique de l'objet virtuel, et relier l'identifiant unique à l'objet virtuel ; et, à un deuxième instant, détecter la mise en place de l'objet physique au niveau d’une deuxième position sur l'écran et effectuer un rendu d’une représentation graphique de l'objet virtuel sur une deuxième région de l’affichage correspondant à la deuxième position.
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Designated States: AE, AG, AL, AM, AO, AT, AU, AZ, BA, BB, BG, BH, BN, BR, BW, BY, BZ, CA, CH, CL, CN, CO, CR, CU, CZ, DE, DJ, DK, DM, DO, DZ, EC, EE, EG, ES, FI, GB, GD, GE, GH, GM, GT, HN, HR, HU, ID, IL, IN, IR, IS, JP, KE, KG, KH, KN, KP, KR, KW, KZ, LA, LC, LK, LR, LS, LU, LY, MA, MD, ME, MG, MK, MN, MW, MX, MY, MZ, NA, NG, NI, NO, NZ, OM, PA, PE, PG, PH, PL, PT, QA, RO, RS, RU, RW, SA, SC, SD, SE, SG, SK, SL, SM, ST, SV, SY, TH, TJ, TM, TN, TR, TT, TZ, UA, UG, US, UZ, VC, VN, ZA, ZM, ZW
African Regional Intellectual Property Organization (ARIPO) (BW, GH, GM, KE, LR, LS, MW, MZ, NA, RW, SD, SL, ST, SZ, TZ, UG, ZM, ZW)
Eurasian Patent Organization (AM, AZ, BY, KG, KZ, RU, TJ, TM)
European Patent Office (AL, AT, BE, BG, CH, CY, CZ, DE, DK, EE, ES, FI, FR, GB, GR, HR, HU, IE, IS, IT, LT, LU, LV, MC, MK, MT, NL, NO, PL, PT, RO, RS, SE, SI, SK, SM, TR)
African Intellectual Property Organization (BF, BJ, CF, CG, CI, CM, GA, GN, GQ, GW, KM, ML, MR, NE, SN, TD, TG)
Publication Language: English (EN)
Filing Language: English (EN)