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1. (WO2017136538) NETWORK AND VIDEO/AUDIO SYSTEM AND METHOD FOR GAMING AND VIRTUAL REALITY
Latest bibliographic data on file with the International Bureau

Pub. No.: WO/2017/136538 International Application No.: PCT/US2017/016199
Publication Date: 10.08.2017 International Filing Date: 02.02.2017
IPC:
H04N 21/63 (2011.01) ,H04N 21/44 (2011.01) ,H04W 84/18 (2009.01) ,G06F 15/16 (2006.01) ,G06F 15/173 (2006.01) ,H04L 12/28 (2006.01)
H ELECTRICITY
04
ELECTRIC COMMUNICATION TECHNIQUE
N
PICTORIAL COMMUNICATION, e.g. TELEVISION
21
Selective content distribution, e.g. interactive television, VOD [Video On Demand]
60
Network structure or processes for video distribution between server and client or between remote clients; Control signaling between clients, server and network components; Transmission of management data between server and client; Communication details between server and client
63
Control signaling between client, server and network components; Network processes for video distribution between server and clients, e.g. transmitting basic layer and enhancement layers over different transmission paths, setting up a peer-to-peer communication via Internet between remote STB's; Communication protocols; Addressing
H ELECTRICITY
04
ELECTRIC COMMUNICATION TECHNIQUE
N
PICTORIAL COMMUNICATION, e.g. TELEVISION
21
Selective content distribution, e.g. interactive television, VOD [Video On Demand]
40
Client devices specifically adapted for the reception of, or interaction with, content, e.g. STB [set-top-box]; Operations thereof
43
Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronizing decoder's clock; Client middleware
44
Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to MPEG-4 scene graphs
H ELECTRICITY
04
ELECTRIC COMMUNICATION TECHNIQUE
W
WIRELESS COMMUNICATION NETWORKS
84
Network topologies
18
Self-organising networks, e.g. ad hoc networks or sensor networks
G PHYSICS
06
COMPUTING; CALCULATING; COUNTING
F
ELECTRIC DIGITAL DATA PROCESSING
15
Digital computers in general; Data processing equipment in general
16
Combinations of two or more digital computers each having at least an arithmetic unit, a programme unit and a register, e.g. for a simultaneous processing of several programmes
G PHYSICS
06
COMPUTING; CALCULATING; COUNTING
F
ELECTRIC DIGITAL DATA PROCESSING
15
Digital computers in general; Data processing equipment in general
16
Combinations of two or more digital computers each having at least an arithmetic unit, a programme unit and a register, e.g. for a simultaneous processing of several programmes
163
Interprocessor communication
173
using an interconnection network, e.g. matrix, shuffle, pyramid, star or snowflake
H ELECTRICITY
04
ELECTRIC COMMUNICATION TECHNIQUE
L
TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
12
Data switching networks
28
characterised by path configuration, e.g. LAN [Local Area Networks] or WAN [Wide Area Networks]
Applicants:
GRIDRASTER, INC. [US/US]; 435 Hamilton Avenue Palo Alto, CA 94301, US
Inventors:
RANJAN, Rishi; US
DASS, Yaranama Venkata, Ramana; US
Agent:
LOHSE, Timothy, W.; US
Priority Data:
15/016,89005.02.2016US
Title (EN) NETWORK AND VIDEO/AUDIO SYSTEM AND METHOD FOR GAMING AND VIRTUAL REALITY
(FR) RÉSEAU ET SYSTÈME VIDÉO/AUDIO ET PROCÉDÉ DE JEU ET DE RÉALITÉ VIRTUELLE
Abstract:
(EN) A wireless network and video/audio system and method for gaming and virtual reality are provided. The system and method intelligently harness the computing power of network of local-devices and the cloud to make powerful computing possible, anywhere. A peer-to-peer network of client devices is used where each peer device can render, encode and decode video.
(FR) L'invention concerne un réseau sans fil et un système vidéo/audio et un procédé de jeu et de réalité virtuelle. Le système et le procédé canalisent de manière intelligente la puissance de calcul d'un réseau de dispositifs locaux et du nuage pour permettre un calcul puissant, où que ce soit. Un réseau poste à poste de dispositifs clients est utilisé où chaque dispositif homologue peut restituer, coder et décoder de la vidéo.
front page image
Designated States: AE, AG, AL, AM, AO, AT, AU, AZ, BA, BB, BG, BH, BN, BR, BW, BY, BZ, CA, CH, CL, CN, CO, CR, CU, CZ, DE, DJ, DK, DM, DO, DZ, EC, EE, EG, ES, FI, GB, GD, GE, GH, GM, GT, HN, HR, HU, ID, IL, IN, IR, IS, JP, KE, KG, KH, KN, KP, KR, KW, KZ, LA, LC, LK, LR, LS, LU, LY, MA, MD, ME, MG, MK, MN, MW, MX, MY, MZ, NA, NG, NI, NO, NZ, OM, PA, PE, PG, PH, PL, PT, QA, RO, RS, RU, RW, SA, SC, SD, SE, SG, SK, SL, SM, ST, SV, SY, TH, TJ, TM, TN, TR, TT, TZ, UA, UG, US, UZ, VC, VN, ZA, ZM, ZW
African Regional Intellectual Property Organization (ARIPO) (BW, GH, GM, KE, LR, LS, MW, MZ, NA, RW, SD, SL, ST, SZ, TZ, UG, ZM, ZW)
Eurasian Patent Organization (AM, AZ, BY, KG, KZ, RU, TJ, TM)
European Patent Office (AL, AT, BE, BG, CH, CY, CZ, DE, DK, EE, ES, FI, FR, GB, GR, HR, HU, IE, IS, IT, LT, LU, LV, MC, MK, MT, NL, NO, PL, PT, RO, RS, SE, SI, SK, SM, TR)
African Intellectual Property Organization (BF, BJ, CF, CG, CI, CM, GA, GN, GQ, GW, KM, ML, MR, NE, SN, TD, TG)
Publication Language: English (EN)
Filing Language: English (EN)