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1. WO2017129130 - AUDIO PROCESSING METHOD, SERVER, USER EQUIPMENT, AND SYSTEM

Publication Number WO/2017/129130
Publication Date 03.08.2017
International Application No. PCT/CN2017/072592
International Filing Date 25.01.2017
IPC
G06F 3/16 2006.01
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
16Sound input; Sound output
CPC
A63F 13/355
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
A63F 13/358
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
A63F 13/54
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
54involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
G06F 16/1734
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
16Information retrieval; Database structures therefor; File system structures therefor
10File systems; File servers
17Details of further file system functions
1734Details of monitoring file system events, e.g. by the use of hooks, filter drivers, logs
G06F 16/683
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
16Information retrieval; Database structures therefor; File system structures therefor
60of audio data
68Retrieval characterised by using metadata, e.g. metadata not derived from the content or metadata generated manually
683using metadata automatically derived from the content
G06F 3/165
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
16Sound input; Sound output
165Management of the audio stream, e.g. setting of volume, audio stream path
Applicants
  • 腾讯科技(深圳)有限公司 TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED [CN]/[CN]
Inventors
  • 王伟光 WANG, Weiguang
  • 庄志伟 ZHUANG, Zhiwei
Agents
  • 深圳市深佳知识产权代理事务所(普通合伙) SHENPAT INTELLECTUAL PROPERTY AGENCY
Priority Data
201610067813.129.01.2016CN
Publication Language Chinese (ZH)
Filing Language Chinese (ZH)
Designated States
Title
(EN) AUDIO PROCESSING METHOD, SERVER, USER EQUIPMENT, AND SYSTEM
(FR) PROCÉDÉ DE TRAITEMENT AUDIO, SERVEUR, ÉQUIPEMENT D’UTILISATEUR ET SYSTÈME
(ZH) 一种音频处理的方法、服务器、用户设备及系统
Abstract
(EN)
Embodiments of the present invention disclose an audio processing method applied to a cloud interaction system. The cloud interaction system comprises user equipment and a server. The method comprises: a server monitors for calling of an audio interface via an interactive application, and, upon detecting that the audio interface has been called by the interactive application, the server generates, according to the type of audio interface, an audio instruction corresponding to the type, and determines whether there is a sending record indicating that audio data corresponding to the audio instruction has been sent to the user equipment; if there is a sending record, the server sending the audio instruction to the user equipment, wherein the audio instruction instructs the user equipment to use buffered audio data when executing the audio instruction. The audio processing method provided by the embodiments of the present invention can improve audio quality of user equipment, and reduce network traffic between servers and user equipment.
(FR)
Selon des modes de réalisation, la présente invention concerne un procédé de traitement audio appliqué à un système d’interaction dématérialisé. Le système d’interaction dématérialisé comprend un équipement d’utilisateur et un serveur. Le procédé consiste : en ce qu’un serveur contrôle les appels d’une interface audio à l’aide d’une application interactive, et, lors de la détection de l’appel de l’interface audio par l’application interactive, en ce que le serveur génère, en fonction du type d’interface audio, une instruction audio correspondant au type, et détermine s’il existe un enregistrement d’envoi indiquant que des données audio correspondant à l’instruction audio ont été envoyées à l’équipement d’utilisateur ; s’il existe un enregistrement d’envoi, en ce que le serveur envoie l’instruction audio à l’équipement d’utilisateur, l’instruction audio ordonnant à l’équipement d’utilisateur d’utiliser des données audio en tampon lors de l’exécution de l’instruction audio. Le procédé de traitement audio selon les modes de réalisation de la présente invention peut améliorer la qualité audio de l’équipement d’utilisateur, et réduire le trafic de réseau entre les serveurs et l’équipement d’utilisateur.
(ZH)
本发明实施例公开了一种音频处理的方法,应用于云交互系统,所述云交互系统包括用户设备和服务器,所述方法包括:所述服务器监测交互式应用对音频接口的调用,并在监测到所述交互式应用对所述音频接口的调用时,根据所述音频接口的类型,生成与所述类型对应的音频指令,确定所述音频指令对应的音频数据是否有向所述用户设备发送的发送记录;若有发送记录,则向所述用户设备发送所述音频指令,所述音频指令用于所述用户设备在执行所述音频指令时使用缓存的所述音频数据。本发明实施例提供的音频处理的方法,可以提高用户设备侧音频的播放质量,并减少了从服务器到用户设备的网络流量。
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