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1. (WO2017069396) DATA PROCESSING METHOD FOR REACTIVE AUGMENTED REALITY CARD GAME AND REACTIVE AUGMENTED REALITY CARD GAME PLAY DEVICE, BY CHECKING COLLISION BETWEEN VIRTUAL OBJECTS
Latest bibliographic data on file with the International Bureau   

Pub. No.:    WO/2017/069396    International Application No.:    PCT/KR2016/009604
Publication Date: 27.04.2017 International Filing Date: 29.08.2016
IPC:
A63F 13/65 (2014.01), A63F 13/80 (2014.01), A63F 1/04 (2006.01), A63F 13/352 (2014.01), G06K 9/78 (2006.01), G06T 17/00 (2006.01), G06T 19/00 (2011.01)
Applicants: OH, Chol Whan [KR/KR]; (KR)
Inventors: OH, Chol Whan; (KR)
Agent: CHOI, Jung Ho; (KR)
Priority Data:
10-2015-0147937 23.10.2015 KR
10-2016-0003626 12.01.2016 KR
Title (EN) DATA PROCESSING METHOD FOR REACTIVE AUGMENTED REALITY CARD GAME AND REACTIVE AUGMENTED REALITY CARD GAME PLAY DEVICE, BY CHECKING COLLISION BETWEEN VIRTUAL OBJECTS
(FR) PROCÉDÉ DE TRAITEMENT DE DONNÉES POUR JEU DE CARTES RÉACTIF EN RÉALITÉ AUGMENTÉE ET DISPOSITIF DE LECTURE DE JEU DE CARTES RÉACTIF EN RÉALITÉ AUGMENTÉE, PAR CONTRÔLE DE COLLISION ENTRE DES OBJETS VIRTUELS
(KO) 가상 객체의 충돌 체크에 의한 반응형 증강현실 카드 게임의 데이터 처리 방법 및 반응형 증강현실 카드 게임 플레이 장치
Abstract: front page image
(EN)The present invention relates to a data processing method for a reactive augmented reality card game and a reactive augmented reality card game play device and, more particularly, to a data processing method for a reactive augmented reality card game and a reactive augmented reality card game play device, by checking collision between virtual objects, in which preconfigured animation data is processed and reproduced by checking collision between virtual objects.
(FR)La présente invention concerne un procédé de traitement de données pour un jeu de cartes réactif en réalité augmentée et un dispositif de lecture de jeu de cartes réactif en réalité augmentée et, plus particulièrement, un procédé de traitement de données pour un jeu de cartes réactif en réalité augmentée et un dispositif de lecture de jeu de cartes réactif en réalité augmentée, par contrôle de collision entre des objets virtuels, selon lesquels des données d'animation préconfigurées sont traitées et reproduites par contrôle de collision entre des objets virtuels.
(KO)본 발명은 반응형 증강현실 카드 게임의 데이터 처리 방법 및 반응형 증강현실 게임 플레이 장치에 관한 것으로, 보다 상세하게는, 가상 객체 간의 충돌 체크에 의하여 사전 설정된 애니메이션 데이터를 처리하여 재생하는 가상 객체의 충돌 체크에 의한 반응형 증강현실 카드 게임의 데이터 처리방법 및 반응형 증강현실 카드 게임 플레이 장치에 관한 것이다.
Designated States: AE, AG, AL, AM, AO, AT, AU, AZ, BA, BB, BG, BH, BN, BR, BW, BY, BZ, CA, CH, CL, CN, CO, CR, CU, CZ, DE, DK, DM, DO, DZ, EC, EE, EG, ES, FI, GB, GD, GE, GH, GM, GT, HN, HR, HU, ID, IL, IN, IR, IS, JP, KE, KG, KN, KP, KZ, LA, LC, LK, LR, LS, LU, LY, MA, MD, ME, MG, MK, MN, MW, MX, MY, MZ, NA, NG, NI, NO, NZ, OM, PA, PE, PG, PH, PL, PT, QA, RO, RS, RU, RW, SA, SC, SD, SE, SG, SK, SL, SM, ST, SV, SY, TH, TJ, TM, TN, TR, TT, TZ, UA, UG, US, UZ, VC, VN, ZA, ZM, ZW.
African Regional Intellectual Property Organization (BW, GH, GM, KE, LR, LS, MW, MZ, NA, RW, SD, SL, ST, SZ, TZ, UG, ZM, ZW)
Eurasian Patent Organization (AM, AZ, BY, KG, KZ, RU, TJ, TM)
European Patent Office (AL, AT, BE, BG, CH, CY, CZ, DE, DK, EE, ES, FI, FR, GB, GR, HR, HU, IE, IS, IT, LT, LU, LV, MC, MK, MT, NL, NO, PL, PT, RO, RS, SE, SI, SK, SM, TR)
African Intellectual Property Organization (BF, BJ, CF, CG, CI, CM, GA, GN, GQ, GW, KM, ML, MR, NE, SN, TD, TG).
Publication Language: Korean (KO)
Filing Language: Korean (KO)