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1. WO2016152486 - DISPLAY APPARATUS, DISPLAY CONTROL METHOD, DISPLAY CONTROL PROGRAM, AND DISPLAY SYSTEM

Publication Number WO/2016/152486
Publication Date 29.09.2016
International Application No. PCT/JP2016/057043
International Filing Date 07.03.2016
IPC
G06F 3/0481 2013.01
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
048Interaction techniques based on graphical user interfaces
0481based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
G06T 19/00 2011.01
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
19Manipulating 3D models or images for computer graphics
CPC
A63F 2300/6018
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
60Methods for processing data by generating or executing the game program
6009for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
6018where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
G06F 3/017
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
017Gesture based interaction, e.g. based on a set of recognized hand gestures
G06F 3/0481
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
048Interaction techniques based on graphical user interfaces [GUI]
0481based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
G06T 13/40
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
13Animation
203D [Three Dimensional] animation
40of characters, e.g. humans, animals or virtual beings
G06T 19/00
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
19Manipulating 3D models or images for computer graphics
G06T 7/254
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
7Image analysis
20Analysis of motion
254involving subtraction of images
Applicants
  • 株式会社リコー RICOH COMPANY, LIMITED [JP]/[JP] (AE, AG, AL, AM, AO, AT, AU, AZ, BA, BB, BE, BF, BG, BH, BJ, BN, BR, BW, BY, BZ, CA, CF, CG, CH, CI, CL, CM, CN, CO, CR, CU, CY, CZ, DE, DK, DM, DO, DZ, EC, EE, EG, ES, FI, FR, GA, GB, GD, GE, GH, GM, GN, GQ, GR, GT, GW, HN, HR, HU, ID, IE, IL, IN, IR, IS, IT, JP, KE, KG, KM, KN, KP, KR, KZ, LA, LC, LK, LR, LS, LT, LU, LV, LY, MA, MC, MD, ME, MG, MK, ML, MN, MR, MT, MW, MX, MY, MZ, NA, NE, NG, NI, NL, NO, NZ, OM, PA, PE, PG, PH, PL, PT, QA, RO, RS, RU, RW, SA, SC, SD, SE, SG, SI, SK, SL, SM, SN, ST, SV, SY, SZ, TD, TG, TH, TJ, TM, TN, TR, TT, TZ, UA, UG, UZ, VC, VN, ZA, ZM, ZW)
  • 舟波 篤司 FUNAMI, Atsushi [JP]/[JP] (US)
  • 岸 宣之 KISHI, Nobuyuki [JP]/[JP] (US)
Inventors
  • 舟波 篤司 FUNAMI, Atsushi
  • 岸 宣之 KISHI, Nobuyuki
Agents
  • 酒井 宏明 SAKAI, Hiroaki
Priority Data
2015-05841820.03.2015JP
Publication Language Japanese (JA)
Filing Language Japanese (JA)
Designated States
Title
(EN) DISPLAY APPARATUS, DISPLAY CONTROL METHOD, DISPLAY CONTROL PROGRAM, AND DISPLAY SYSTEM
(FR) APPAREIL D'AFFICHAGE, PROCÉDÉ DE COMMANDE D'AFFICHAGE, PROGRAMME DE COMMANDE D'AFFICHAGE, ET SYSTÈME D'AFFICHAGE
(JA) 表示装置、表示制御方法、表示制御プログラムおよび表示システム
Abstract
(EN)
In the present invention, a coordinate generating unit (220) generates screen coordinates on the basis of a result of detection by a detecting unit (13) that detects the position of an object in a three-dimensional space. A motion detecting unit (210a) detects motion of the object on the basis of the screen coordinates, generated by the coordinate generating unit. A display control unit (210a) displays a first image on the screen. Furthermore, when any motion is detected by the motion detecting unit, the display control unit further displays a second image on the screen and changes the appearance of the displayed first image on the basis of coordinates corresponding to the detected motion.
(FR)
La présente invention concerne une unité de génération de coordonnées (220) qui génère des coordonnées d'écran en fonction d'un résultat de détection par une unité de détection (13) qui détecte la position d'un objet dans un espace tridimensionnel. Une unité de détection de mouvement (210a) détecte le mouvement de l'objet en fonction des coordonnées d'écran, générées par l'unité de génération de coordonnées. Une unité de commande d'affichage (210a) affiche une première image sur l'écran. De surcroit, lorsqu'un quelconque mouvement est détecté par l'unité de détection de mouvement, l'unité de commande d'affichage affiche en outre une seconde image sur l'écran et change l'aspect de la première image affichée en fonction des coordonnées correspondantes au mouvement détecté.
(JA)
 座標生成部(220)は、3次元空間内での物体の位置を検知する検知部(13)の検知結果に基づき、画面内での座標を生成する。動き検出部(210a)は、座標生成部で生成された画面内での座標に基づき物体の動きを検出する。表示制御部(210a)は、画面に第1の画像を表示させ、動き検出部で動きが検出された場合に、検出された動きに応じた座標に基づき、画面に第2の画像をさらに表示させると共に第1の画像の表示を変化させる。
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