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1. WO2016145255 - SYSTEMS AND METHODS FOR INTERACTIVE GAMING WITH NON-PLAYER ENGAGEMENT

Publication Number WO/2016/145255
Publication Date 15.09.2016
International Application No. PCT/US2016/021874
International Filing Date 10.03.2016
IPC
G09G 5/00 2006.01
GPHYSICS
09EDUCATING; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
5Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
CPC
A63F 13/212
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
212using sensors worn by the player, e.g. for measuring heart beat or leg activity
A63F 13/26
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
25Output arrangements for video game devices
26having at least one additional display device, e.g. on the game controller or outside a game booth
A63F 13/65
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
65automatically by game devices or servers from real world data, e.g. measurement in live racing competition
A63F 13/86
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
85Providing additional services to players
86Watching games played by other players
Applicants
  • LYTESHOT INC. [US]/[US]
Inventors
  • LADD, Mark J.
  • KETOLA, Tuomas
Agents
  • SHARMA, Mukund H.
Priority Data
62/131,12110.03.2015US
Publication Language English (EN)
Filing Language English (EN)
Designated States
Title
(EN) SYSTEMS AND METHODS FOR INTERACTIVE GAMING WITH NON-PLAYER ENGAGEMENT
(FR) SYSTÈMES ET PROCÉDÉS POUR UNE PARTIE DE JEU INTERACTIVE AVEC UN ENGAGEMENT DE NON-JOUEUR
Abstract
(EN)
The methods, systems, and non-transitory computer-readable media described herein allow non-players to view and/or participate in augmented reality electronic games without actively engaging in the primary gameplay of those electronic games. As described herein, an augmented field of view based on virtual objects, virtual items, and/or other items may be provided to non-players over a computer network, such as a 802-compliant wireless network or a cellular network coupled to player communications devices. Non-players may provide non-player interactions with aspects of the augmented reality electronic game, including but not limited to: introduction of gameplay elements, modifications of virtual objects, instructions to assist or impede players in gameplay, instructions to control sensors near a player, and/or transactions (purchases, etc.) in-game economies supported by the augmented reality electronic game.
(FR)
La présente invention concerne des procédés, des systèmes et des supports lisibles par ordinateur non transitoires qui permettent à des non-joueurs de visualiser et/ou de participer à des jeux électroniques de réalité augmentée sans s’engager de manière active dans le jeu primaire de ces jeux électroniques. Tel que décrit dans la présente invention, un champ de vision augmenté, fondé sur des objets virtuels, des articles virtuels et/ou d’autres articles, peut être fourni à des non-joueurs sur un réseau informatique, tel qu’un réseau sans fil compatible 802 ou un réseau cellulaire, couplé à des dispositifs de communication de joueur. Les non-joueurs peuvent fournir des interactions de non-joueur avec des aspects du jeu électronique de réalité augmentée, comprenant, mais sans s'y limiter : l’introduction d’éléments de jeu, des modifications d’objets virtuels, des instructions pour aider les joueurs à jouer ou pour empêcher les joueurs de jouer, des instructions pour commander des capteurs près d’un joueur et/ou des économies intégrées au jeu de transactions (achats, etc.) prises en charge par le jeu électronique de réalité augmentée.
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