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1. WO2016136626 - USER MANAGEMENT SERVER, TERMINAL, INFORMATION DISPLAY SYSTEM, USER MANAGEMENT METHOD, INFORMATION DISPLAY METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM

Publication Number WO/2016/136626
Publication Date 01.09.2016
International Application No. PCT/JP2016/054889
International Filing Date 19.02.2016
IPC
A63F 13/79 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
79involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/35 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
A63F 13/795 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
79involving player-related data, e.g. identities, accounts, preferences or play histories
795for finding other players; for building a team; for providing a buddy list
CPC
A63F 13/25
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
25Output arrangements for video game devices
A63F 13/35
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
A63F 13/52
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
52involving aspects of the displayed game scene
A63F 13/79
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
79involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/795
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
79involving player-related data, e.g. identities, accounts, preferences or play histories
795for finding other players; for building a team; for providing a buddy list
A63F 13/87
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
85Providing additional services to players
87Communicating with other players during game play, e.g. by e-mail or chat
Applicants
  • ソニー株式会社 SONY CORPORATION [JP]/[JP]
  • 株式会社ソニー・インタラクティブエンタテインメント SONY INTERACTIVE ENTERTAINMENT INC. [JP]/[JP]
Inventors
  • 中村 祐志 NAKAMURA, Yuji
  • 久松 史明 HISAMATSU, Fumiaki
  • 斉藤 亮 SAITO, Makoto
  • 浦川 壮志 URAKAWA, Soushi
  • 後藤 達弥 GOTO, Tatsuya
Agents
  • 特許業務法人はるか国際特許事務所 HARUKA PATENT & TRADEMARK ATTORNEYS
Priority Data
2015-03903727.02.2015JP
Publication Language Japanese (JA)
Filing Language Japanese (JA)
Designated States
Title
(EN) USER MANAGEMENT SERVER, TERMINAL, INFORMATION DISPLAY SYSTEM, USER MANAGEMENT METHOD, INFORMATION DISPLAY METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM
(FR) SERVEUR DE GESTION D'UTILISATEURS, TERMINAL, SYSTÈME D'AFFICHAGE D'INFORMATIONS, PROCÉDÉ DE GESTION D'UTILISATEURS, PROCÉDÉ D'AFFICHAGE D'INFORMATIONS, PROGRAMME ET SUPPORT DE STOCKAGE D'INFORMATIONS
(JA) ユーザ管理サーバ、端末、情報表示システム、ユーザ管理方法、情報表示方法、プログラム及び情報記憶媒体
Abstract
(EN)
Provided are a user management server, a terminal, an information display system, a user management method, an information display method, a program, and an information storage medium, with which the amount of work required from a user when registering users for whom an actual name is published is reduced in comparison to conventional technology. In accordance with a first operation specifying a user, a friend-management-data registration unit (72) registers the user as a user in a first relationship for which a nickname is divulged. In accordance with a second operation specifying a user registered as a user in the first relationship, the friend-management-data registration unit (72) further registers the user as a user in a second relationship for which an actual name is also divulged. In accordance with a third operation specifying a user not registered as a user in the first relationship, the friend-management-data registration unit (72) registers the user as a user in the first relationship and the second relationship.
(FR)
L'invention concerne un serveur de gestion d'utilisateurs, un terminal, un système d'affichage d'informations, un procédé de gestion d'utilisateurs, un procédé d'affichage d'informations, un programme et un support de stockage d'informations qui permettent de réduire la quantité de travail requise par un utilisateur pour enregistrer des utilisateurs dont le nom réel est publié, par rapport à la technologie classique. Selon une première opération spécifiant un utilisateur, une unité d'enregistrement (72) de données de gestion d'amis enregistre l'utilisateur en tant qu'utilisateur dans une première relation, pour laquelle un surnom est divulgué. Selon une deuxième opération spécifiant un utilisateur enregistré en tant qu'utilisateur dans la première relation, l'unité d'enregistrement (72) de données de gestion d'amis enregistre en outre l'utilisateur en tant qu'utilisateur dans une deuxième relation, pour laquelle un nom réel est également divulgué. Selon une troisième opération spécifiant un utilisateur qui n'est pas enregistré en tant qu'utilisateur dans la première relation, l'unité d'enregistrement (72) de données de gestion d'amis enregistre l'utilisateur en tant qu'utilisateur dans la première relation et la deuxième relation.
(JA)
実名を公開するユーザを登録する際のユーザの手間が従来技術よりも低減されるユーザ管理サーバ、端末、情報表示システム、ユーザ管理方法、情報表示方法、プログラム及び情報記憶媒体を提供する。フレンド管理データ登録部(72)は、ユーザを指定する第1の操作に応じて、ユーザをニックネームが開示される第1の関係にあるユーザとして登録する。フレンド管理データ登録部(72)は、第1の関係にあるユーザとして登録されているユーザを指定する第2の操作に応じて、ユーザをさらに実名も開示される第2の関係にあるユーザとして登録する。フレンド管理データ登録部(72)は、第1の関係にあるユーザとして登録されていないユーザを指定する第3の操作に応じて、ユーザを第1の関係及び第2の関係にあるユーザとして登録する。
Also published as
Latest bibliographic data on file with the International Bureau