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Machine translation
1. (WO2016094996) PROPRIOCEPTIVE ROLLING DISK AS GAME CONTROLLER
Latest bibliographic data on file with the International Bureau   

Pub. No.:    WO/2016/094996    International Application No.:    PCT/BR2015/050234
Publication Date: 23.06.2016 International Filing Date: 03.12.2015
IPC:
A63F 13/211 (2014.01), A63F 13/212 (2014.01), G06F 3/033 (2013.01), A63F 13/24 (2014.01), A63B 22/16 (2006.01), A61B 5/103 (2006.01), A61H 1/00 (2006.01)
Applicants: KINA, Dalton [BR/BR]; (BR)
Inventors: KINA, Dalton; (BR)
Priority Data:
BR 1020140317104 15.12.2014 BR
Title (EN) PROPRIOCEPTIVE ROLLING DISK AS GAME CONTROLLER
(FR) DISQUE ROULANT PROPRIOCEPTIF UTILISÉ COMME COMMANDE DE JEUX
(PT) DISCO ROLANTE PROPRIOCEPTIVO COMO CONTROLE DE GAMES
Abstract: front page image
(EN)The invention patent consists of an unstable disk-shaped platform provided with a sliding mobility device (2) and formed of two parts, a fixed base (9) and a movable base (3), to which is coupled in a specific socket (6) a mechatronic system composed of inertial sensors coupled to a microcontroller and capable of capturing the movements of the base, converting them into binary signals which, when processed by a specific program, can be used to control games that can run on PCs and smart TVs, aimed at training balance, proprioception and posture in various decubitus positions (standing, sitting, dorsal decubitus and ventral decubitus). This mechatronic system also enables the cognitive development of the user, such as attention and memory, besides providing a more exciting game experience in that it increases the realism of the games. The incorporation of video games as a tool capable of increasing patient compliance with and regular application of the treatment, on the basis of the gamification concept, together with the adoption of unstable platforms in treatments aimed at restoring balance, allows an increase in disturbance elements, which are indispensable in proprioceptive training, in that risk situations and challenges are simulated in the safe and controlled environment provided by video games.
(FR)Le présent brevet d'invention concerne une plateforme discoïde instable dotée d'un dispositif coulissant de mobilité (2), et formée de deux parties, soit une base fixe (9) et une autre mobile (3), laquelle renferme, dans un logement spécifique (6), un système mécatronique comprenant des capteurs inertiels reliés à un microcontrôleur, permettant d'en capturer les mouvements et de les transformer en signaux binaires qui, traités en programmation spécifique, la rende apte à fonctionner comme commande de jeux pouvant être mis en oeuvre sur des PC et des TV intelligentes, ciblés sur l'entraînement de l'équilibre, de la proprioception et de la posture dans diverses positions (debout, assis, décubitus dorsal, décubitus ventral). Ce système mécatronique permet également de développer les fonctions cognitives de l'utilisateur, telles que l'attention et la mémoire, outre le fait d'offrir une expérience de jeu plus excitante par augmentation du réalisme des jeux. L'incorporation de jeux vidéo comme outil permettant de contribuer à l'observance et au suivi des traitements par le patient, sur la base du concept de ludification, associée à l'adoption de plateformes instables pour les traitements de l'équilibre, permet d'augmenter le nombre d'éléments de perturbation, indispensables aux entraînements de proprioception, par simulation de situations de risque et de défis dans un environnement sûr et contrôlé inhérent aux jeux vidéo.
(PT)Patente de Invenção que consiste de uma plataforma discóide instável dotada de dispositivo deslizante de mobilidade (2), e que é formada de duas partes, uma base fixa (9), e outra móvel (3), que possui acoplada em nicho específico (6), um sistema mecatrônico, composto de sensores inerciais atrelados a microcontrolador, capaz de capturar os movimentos da mesma, transformando-os em sinais binários, que tratados em programação específica a habilita como controle de games que podem ser rodados em PCs e Smart TVs, voltados ao treino de equilíbrio, propriocepção e postura em vários decúbitos (em pé, sentado, decúbito dorsal e decúbito ventral). Tal sistema mecatrônico também contempla a possibilidade de desenvolvimento cognitivo do usuário, como atenção e memória, além de proporcionar uma experiência de jogos mais emocionante através do aumento do realismo dos games. A incorporação de vídeo games como ferramenta capaz de contribuir para adesão e fidelização do paciente aos tratamentos, baseados no conceito de Gameficação, aliada a adoção de plataformas instáveis nos tratamentos de equilíbrio, possibilita incremento de elementos de perturbação, imprescindíveis aos treinos de propriocepção, através da simulação de situações de risco e desafios em ambiente seguro e controlado proporcionado pelos vídeo games.
Designated States: AE, AG, AL, AM, AO, AT, AU, AZ, BA, BB, BG, BH, BN, BR, BW, BY, BZ, CA, CH, CL, CN, CO, CR, CU, CZ, DE, DK, DM, DO, DZ, EC, EE, EG, ES, FI, GB, GD, GE, GH, GM, GT, HN, HR, HU, ID, IL, IN, IR, IS, JP, KE, KG, KN, KP, KR, KZ, LA, LC, LK, LR, LS, LU, LY, MA, MD, ME, MG, MK, MN, MW, MX, MY, MZ, NA, NG, NI, NO, NZ, OM, PA, PE, PG, PH, PL, PT, QA, RO, RS, RU, RW, SA, SC, SD, SE, SG, SK, SL, SM, ST, SV, SY, TH, TJ, TM, TN, TR, TT, TZ, UA, UG, US, UZ, VC, VN, ZA, ZM, ZW.
African Regional Intellectual Property Organization (BW, GH, GM, KE, LR, LS, MW, MZ, NA, RW, SD, SL, ST, SZ, TZ, UG, ZM, ZW)
Eurasian Patent Organization (AM, AZ, BY, KG, KZ, RU, TJ, TM)
European Patent Office (AL, AT, BE, BG, CH, CY, CZ, DE, DK, EE, ES, FI, FR, GB, GR, HR, HU, IE, IS, IT, LT, LU, LV, MC, MK, MT, NL, NO, PL, PT, RO, RS, SE, SI, SK, SM, TR)
African Intellectual Property Organization (BF, BJ, CF, CG, CI, CM, GA, GN, GQ, GW, KM, ML, MR, NE, SN, TD, TG).
Publication Language: Portuguese (PT)
Filing Language: Portuguese (PT)