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1. (WO2016060454) CHARACTER INPUT METHOD USING TOUCHSCREEN
Latest bibliographic data on file with the International Bureau   

Pub. No.: WO/2016/060454 International Application No.: PCT/KR2015/010809
Publication Date: 21.04.2016 International Filing Date: 14.10.2015
IPC:
G06F 3/048 (2006.01) ,G06F 3/02 (2006.01) ,G06F 3/041 (2006.01)
G PHYSICS
06
COMPUTING; CALCULATING; COUNTING
F
ELECTRIC DIGITAL DATA PROCESSING
3
Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01
Input arrangements or combined input and output arrangements for interaction between user and computer
048
Interaction techniques based on graphical user interfaces [GUIs]
G PHYSICS
06
COMPUTING; CALCULATING; COUNTING
F
ELECTRIC DIGITAL DATA PROCESSING
3
Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01
Input arrangements or combined input and output arrangements for interaction between user and computer
02
Input arrangements using manually operated switches, e.g. using keyboards or dials
G PHYSICS
06
COMPUTING; CALCULATING; COUNTING
F
ELECTRIC DIGITAL DATA PROCESSING
3
Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01
Input arrangements or combined input and output arrangements for interaction between user and computer
03
Arrangements for converting the position or the displacement of a member into a coded form
041
Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
Applicants:
천태철 CHEON, Tae Cheol [KR/KR]; KR
Inventors:
천태철 CHEON, Tae Cheol; KR
Agent:
정영찬 JEONG, Young Chan; KR
Priority Data:
10-2014-013807514.10.2014KR
Title (EN) CHARACTER INPUT METHOD USING TOUCHSCREEN
(FR) PROCÉDÉ DE SAISIE DE CARACTÈRES À L'AIDE D'UN ÉCRAN TACTILE
(KO) 터치스크린을 이용한 문자입력 방법
Abstract:
(EN) The character input method using a touchscreen according to this invention is configured to recognize motions input by a user by basic slip motions in four directions perpendicular to one another and a sequential slip motion configured by extensively seriating the basic slip motions, wherein the sequential slip motion comprises a combination of slip motions in directions not overlapping the preceding slip direction. Accordingly, the character input method using a touchscreen is characterized by being configured to: allow each slip motion to be clearly distinguished; thus fundamentally resolve issues such as typographically erroneous input, redundant recognition caused by a gesture (slip) or the like made on a boundary line, and erroneous recognition; rapidly improve character input efficiency; and allow an algorithm for motion recognition to be more simply and easily implemented.
(FR) Le procédé de saisie de caractères à l'aide d'un écran tactile selon la présente invention est configuré pour reconnaître des mouvements saisis par un utilisateur à l'aide de mouvements de glissement de base dans quatre directions perpendiculaires les unes aux autres, et un mouvement de glissement séquentiel configuré en mettant en série de manière extensive les mouvements de glissement de base, le mouvement de glissement séquentiel comprenant une combinaison de mouvements de glissement dans des directions qui ne chevauchent pas la direction de glissement précédente. Ainsi, le procédé de saisie de caractères à l'aide d'un écran tactile est caractérisé en ce qu'il est configuré pour : permettre à chaque mouvement de glissement d'être clairement distingué ; résoudre de manière fondamentale des problèmes tels qu'une saisie typographiquement erronée, une reconnaissance redondante provoquée par un geste (glissement) ou similaire effectué sur une ligne de délimitation, et une reconnaissance erronée ; améliorer rapidement l'efficacité de la saisie de caractères ; et permettre à un algorithme de reconnaissance de mouvement d'être mis en œuvre de manière plus simple et plus facile.
(KO) 이 발명에 의한 터치스크린을 이용한 문자입력 방법은 상호 직각을 이루는 4방향의 기본 슬립 동작과 이를 확장적으로 연속시킨 연속슬립동작으로 사용자의 입력동작을 인식하도록 구성하되, 선행하였던 슬립 방향과 중복되지 않는 방향으로 슬립되는 동작의 조합으로 연속슬립동작을 구성함으로써, 각 슬립 동작을 명확히 구분시킬 수 있어 오기 입력, 경계 라인에서 이루어지는 제스쳐(슬립) 등에 따른 중복 인식, 오류 인식 등의 문제를 원천적으로 해소할 수 있어 문자 입력의 효율성을 비약적으로 향상시킬 수 있고 동작 인식에 대한 알고리즘 구현을 더욱 간단하고 쉽게 구현할 수 있도록 구성되는 것을 특징으로 한다.
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Designated States: AE, AG, AL, AM, AO, AT, AU, AZ, BA, BB, BG, BH, BN, BR, BW, BY, BZ, CA, CH, CL, CN, CO, CR, CU, CZ, DE, DK, DM, DO, DZ, EC, EE, EG, ES, FI, GB, GD, GE, GH, GM, GT, HN, HR, HU, ID, IL, IN, IR, IS, JP, KE, KG, KN, KP, KZ, LA, LC, LK, LR, LS, LU, LY, MA, MD, ME, MG, MK, MN, MW, MX, MY, MZ, NA, NG, NI, NO, NZ, OM, PA, PE, PG, PH, PL, PT, QA, RO, RS, RU, RW, SA, SC, SD, SE, SG, SK, SL, SM, ST, SV, SY, TH, TJ, TM, TN, TR, TT, TZ, UA, UG, US, UZ, VC, VN, ZA, ZM, ZW
African Regional Intellectual Property Organization (ARIPO) (BW, GH, GM, KE, LR, LS, MW, MZ, NA, RW, SD, SL, ST, SZ, TZ, UG, ZM, ZW)
Eurasian Patent Office (AM, AZ, BY, KG, KZ, RU, TJ, TM)
European Patent Office (EPO) (AL, AT, BE, BG, CH, CY, CZ, DE, DK, EE, ES, FI, FR, GB, GR, HR, HU, IE, IS, IT, LT, LU, LV, MC, MK, MT, NL, NO, PL, PT, RO, RS, SE, SI, SK, SM, TR)
African Intellectual Property Organization (BF, BJ, CF, CG, CI, CM, GA, GN, GQ, GW, KM, ML, MR, NE, SN, TD, TG)
Publication Language: Korean (KO)
Filing Language: Korean (KO)