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1. WO2014156466 - TERMINAL CONTROL SYSTEM, SERVER DEVICE AND TERMINAL CONTROL METHOD

Publication Number WO/2014/156466
Publication Date 02.10.2014
International Application No. PCT/JP2014/055037
International Filing Date 28.02.2014
IPC
A63F 13/45 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
45Controlling the progress of the video game
A63F 13/2145 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
214for locating contacts on a surface, e.g. floor mats or touch pads
2145the surface being also a display device, e.g. touch screens
A63F 13/285 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
25Output arrangements for video game devices
28responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
285Generating tactile feedback signals via the game input device, e.g. force feedback
A63F 13/327 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
32using local area network  connections
327using wireless networks, e.g. Wi-Fi or piconet
A63F 13/35 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
A63F 13/40 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
CPC
A63F 13/2145
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
214for locating contacts on a surface, e.g. floor mats or touch pads
2145the surface being also a display device, e.g. touch screens
A63F 13/285
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
25Output arrangements for video game devices
28responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
285Generating tactile feedback signals via the game input device, e.g. force feedback
A63F 13/537
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
53involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
537using indicators, e.g. showing the condition of a game character on screen
A63F 13/92
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
92Video game devices specially adapted to be hand-held while playing
Applicants
  • グリー株式会社 GREE, INC [JP]/[JP]
Inventors
  • 高木 佑史 TAKAGI, Yushi
  • 矢部 俊治 YABE, Toshiharu
  • 井口 健治 IGUCHI, Kenji
  • 甲斐 琢也 KAI, Takuya
Agents
  • 蔵田 昌俊 KURATA, Masatoshi
Priority Data
2013-07354429.03.2013JP
Publication Language Japanese (JA)
Filing Language Japanese (JA)
Designated States
Title
(EN) TERMINAL CONTROL SYSTEM, SERVER DEVICE AND TERMINAL CONTROL METHOD
(FR) SYSTÈME DE COMMANDE DE TERMINAL, DISPOSITIF DE SERVEUR ET PROCÉDÉ DE COMMANDE DE TERMINAL
(JA) 端末制御システム、サーバ装置及び端末制御方法
Abstract
(EN)
The objective of the present invention is to effectively utilize a smartphone, a tablet terminal, or the like possessed by a user in order to achieve an environment in which operability of an opponent is also taken into consideration so that a variety of games are enjoyed. A terminal device (4B) of an obstructing-side of terminal devices, upon determining presence or absence of a priority in progress of a game, instructs obstruction (DT) in game progress for another terminal device by way of an operation at a touch panel, whereupon the terminal device (4A) of the obstructed-side, upon receiving execution of the obstruction, obstructs operation on a touch panel corresponding to a controller image on a display unit, for example, executing pre-set behavior such as vibration.
(FR)
La présente invention vise à permettre d'utiliser efficacement un smartphone, un terminal de type tablette ou similaire appartenant à un utilisateur pour produire un environnement dans lequel la facilité d'utilisation pour un adversaire est également prise en compte de telle sorte qu'il soit possible de jouer à divers jeux. Lorsqu'un dispositif de terminal (4B), faisant partie des dispositifs de terminaux de blocage, détermine qu'il existe ou non un avantage dans le déroulement d'un jeu, il donne l'instruction de générer un blocage (DT) dans le déroulement du jeu pour un autre dispositif de terminal par le biais d'une opération effectuée sur un panneau tactile. Le dispositif de terminal (4A) bloqué, lorsqu'il reçoit l'exécution du blocage, bloque le fonctionnement sur un panneau tactile correspondant à une image de module de commande sur une unité d'affichage, en agissant par exemple d'une manière prédéterminée pouvant se traduire par une vibration.
(JA)
ユーザが所有するスマートフォンやタブレット端末などを有効に活用し、対戦相手の操作性も考慮して多彩なゲームを楽しむ環境を実現すること。 端末装置の妨害側の端末装置(4B)は、ゲーム進行上の優先権の有無を判断した上でタッチパネルでの操作により上記他の端末装置に対するゲーム進行上の妨害(DT)を指示し、被妨害側の端末装置(4A)は、妨害の実行を受け付けると、表示部でのコントローラ画像にしたがったタッチパネルでの操作を妨害する、例えば振動などの予め設定された挙動を実行する。
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