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1. WO2013154020 - GAME CONTROL DEVICE, GAME CONTROL METHOD, PROGRAM, RECORDING MEDIUM, GAME CONTROL SYSTEM

Publication Number WO/2013/154020
Publication Date 17.10.2013
International Application No. PCT/JP2013/060351
International Filing Date 04.04.2013
IPC
A63F 13/10 2006.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
10Control of the course of the game, e.g. start, progress, end
A63F 13/00 2006.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
A63F 13/12 2006.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
12involving interaction between a plurality of game devices, e.g. transmission or distribution systems
CPC
A63F 13/533
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
53involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
533for prompting the player, e.g. by displaying a game menu
A63F 13/795
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
79involving player-related data, e.g. identities, accounts, preferences or play histories
795for finding other players; for building a team; for providing a buddy list
A63F 13/847
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
80Special adaptations for executing a specific game genre or game mode
847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
A63F 13/87
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
85Providing additional services to players
87Communicating with other players during game play, e.g. by e-mail or chat
A63F 2300/204
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
20characterised by details of the game platform
204the platform being a handheld device
A63F 2300/5566
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
50characterized by details of game servers
55Details of game data or player data management
5546using player registration data, e.g. identification, account, preferences, game history
5566by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
Applicants
  • 株式会社コナミデジタルエンタテインメント KONAMI DIGITAL ENTERTAINMENT CO., LTD. [JP]/[JP]
Inventors
  • 鈴木 正能 SUZUKI, Masayoshi
  • 北村 暢也 KITAMURA, Nobuya
  • 冨田 浩之 TOMITA, Hiroyuki
Agents
  • グローバル・アイピー東京特許業務法人 GLOBAL IP TOKYO
Priority Data
2012-08812309.04.2012JP
Publication Language Japanese (JA)
Filing Language Japanese (JA)
Designated States
Title
(EN) GAME CONTROL DEVICE, GAME CONTROL METHOD, PROGRAM, RECORDING MEDIUM, GAME CONTROL SYSTEM
(FR) DISPOSITIF DE CONTRÔLE DE JEU, PROCÉDÉ DE CONTRÔLE DE JEU, PROGRAMME, SUPPORT D'ENREGISTREMENT, SYSTÈME DE CONTRÔLE DE JEU
(JA) ゲーム制御装置、ゲーム制御方法、プログラム、記録媒体、ゲーム制御システム
Abstract
(EN)
Provided are a game control device, a game control method, a program, a recording medium, and a game control system that enable a plurality of users to compete in a communal manner. This game control device is configured for providing a tournament, which is a competition between different groups, and, in each tournament, accepting user operations for user matches between users belonging to different groups, determining the outcome of the tournament on the basis of the results of the user matches, and awarding a first privilege to a user on the basis of the outcome. The game control device is also configured for notifying a communication terminal of information such as a first time, which is the time that has elapsed since tournament entries began to be accepted, and a first number, which is the total number of user matches played since tournament entries began to be accepted, and, in addition, awarding a user a second privilege that varies in accordance with either the first time or the first number.
(FR)
La présente invention concerne un dispositif de contrôle de jeu, un procédé de contrôle de jeu, un programme, un support d'enregistrement et un système de contrôle de jeu qui permettent à une pluralité d'utilisateurs de jouer en communauté. Ce dispositif de contrôle de jeu est conçu pour fournir un tournoi, c'est-à-dire une compétition entre différents groupes et, à chaque tournoi, pour accepter des opérations d'utilisateur pour des matchs d'utilisateur entre des utilisateurs appartenant à différents groupes, pour déterminer le résultat du tournoi en fonction des résultats des matchs d'utilisateur, et pour attribuer un premier privilège à un utilisateur en fonction dudit résultat. Le dispositif de contrôle de jeu est également conçu pour signaler à un terminal de communication des informations telles qu'un premier laps de temps, correspondant au laps de temps qui s'est écoulé depuis le début de l'acceptation des inscriptions au tournoi, et un premier nombre, correspondant au nombre total de matchs d'utilisateur disputés depuis le début de l'acceptation des inscriptions au tournoi, et en outre, pour attribuer à un utilisateur un second privilège qui varie en fonction du premier laps de temps ou du premier nombre.
(JA)
 複数のユーザ同士が共同で競い合うことを可能とするゲーム制御装置、ゲーム制御方法、プログラム、記録媒体、ゲーム制御システムが提供される。本発明のゲーム制御装置では、異なるグループの間の競争である対抗戦を設け、各対抗戦において、異なるグループに属しているユーザ同士のユーザ間対戦を実行するためのユーザの操作を受け入れて、ユーザ間対戦の結果に基づいて対抗戦における勝敗を決定し、当該勝敗に基づいて、ユーザに対して第1の特典を付与するように構成される。さらに、対抗戦への参加の受け付けを開始してからの経過時間である第1の時間、対抗戦への参加の受け付けを開始してから実行されたユーザ間対戦の総数である第1の数、等を通信端末宛に通知するとともに、第1の時間に応じて、あるいは第1の数に応じて変動する第2の特典をユーザに対して付与するように構成される。
Also published as
Latest bibliographic data on file with the International Bureau