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1. WO2013153455 - SYSTEM AND METHOD FOR CONTROLLING TECHNICAL PROCESSES

Publication Number WO/2013/153455
Publication Date 17.10.2013
International Application No. PCT/IB2013/001126
International Filing Date 09.04.2013
IPC
G06F 3/0488 2013.01
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
048Interaction techniques based on graphical user interfaces
0487using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
0488using a touch-screen or digitiser, e.g. input of commands through traced gestures
CPC
A63F 13/00
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
A63F 13/10
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
10Control of the course of the game, e.g. start, progess, end
A63F 13/2145
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
214for locating contacts on a surface, e.g. floor mats or touch pads
2145the surface being also a display device, e.g. touch screens
A63F 13/218
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
218using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
A63F 13/22
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
22Setup operations, e.g. calibration, key configuration or button assignment
A63F 13/25
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
25Output arrangements for video game devices
Applicants
  • SUPERCELL OY
Inventors
  • HAUSSILA, Timur
  • TAHKOKALLIO, Touko
  • HOKKANEN, Mikko
  • DEROME, John, Nicholas
  • LEPPINEN, Lassi
Priority Data
1222096.807.12.2012GB
13/445,78312.04.2012US
13/479,63724.05.2012US
Publication Language English (EN)
Filing Language English (EN)
Designated States
Title
(EN) SYSTEM AND METHOD FOR CONTROLLING TECHNICAL PROCESSES
(FR) SYSTÈME ET PROCÉDÉ DE COMMANDE DE PROCÉDÉS TECHNIQUES
Abstract
(EN)
A method and a system for improving a user's experience with a graphical user interface corresponding to a gaming or simulation environment, executes a software product corresponding to the game or simulation, on the computing hardware of an electronic device. The interface renders multiple graphical objects and user selectable options corresponding to the graphical object. The user selects one or more selectable option, and eventually, performs a touching or a swiping operation through multiple points on the display screen of the graphical object. The touching or swiping operation leads to deploying of multiple resources corresponding to the selected option, at different locations on the interface. For controlling the different deployed resources, the user can swipe through different regions of the display screen, based on his/her desire. The number of resources deployed at the different locations on the screen depends on certain parameters, including the pressure applied by the user on the screen, during performing the touching or swiping operations. Results of the simulation can be employed to control real technical systems, for example for food production.
(FR)
Un procédé et un système permettant d'améliorer l'expérience d'un utilisateur avec une interface utilisateur graphique correspondant à un environnement de simulation ou de jeu, exécute un produit logiciel correspondant à la simulation ou au jeu, sur le matériel informatique d'un dispositif électronique. L'interface rend plusieurs objets graphiques et des options sélectionnables par un utilisateur correspondant à l'objet graphique. L'utilisateur sélectionne une ou plusieurs options sélectionnables, et finalement, effectue une opération d'effleurement ou de toucher par l'intermédiaire d'une pluralité de points sur l'écran d'affichage de l'objet graphique. L'opération de toucher ou d'effleurement induit le déploiement des ressources multiples correspondant à l'option sélectionnée, à différents emplacements sur l'interface. Pour commander les différentes ressources déployées, l'utilisateur peut effleurer différentes régions de l'écran d'affichage, en fonction de son souhait. Le nombre de ressources déployées au niveau des différents emplacements sur l'écran dépend de certains paramètres, dont la pression appliquée par l'utilisateur sur l'écran, pendant la réalisation des opération de toucher ou d'effleurement. Les résultats de la simulation peuvent être utilisés pour commander des systèmes techniques réels, par exemple pour la production alimentaire.
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