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1. WO2013146232 - GAME SYSTEM AND CONTROL METHOD THEREOF

Publication Number WO/2013/146232
Publication Date 03.10.2013
International Application No. PCT/JP2013/056832
International Filing Date 12.03.2013
IPC
A63F 13/10 2006.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
10Control of the course of the game, e.g. start, progress, end
A63F 13/00 2006.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
CPC
A63F 13/35
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
A63F 13/48
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
45Controlling the progress of the video game
48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
A63F 13/63
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
63by the player, e.g. authoring using a level editor
A63F 13/69
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
69by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 2300/402
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
40characterised by details of platform network
402Communication between platforms, i.e. physical link to protocol
A63F 2300/406
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
40characterised by details of platform network
406Transmission via wireless network, e.g. pager or GSM
Applicants
  • 株式会社コナミデジタルエンタテインメント KONAMI DIGITAL ENTERTAINMENT CO., LTD. [JP]/[JP]
Inventors
  • 松田 武志 MATSUDA, Takeshi
Agents
  • 山本 晃司 YAMAMOTO, Koji
Priority Data
2012-08068730.03.2012JP
Publication Language Japanese (JA)
Filing Language Japanese (JA)
Designated States
Title
(EN) GAME SYSTEM AND CONTROL METHOD THEREOF
(FR) SYSTÈME DE JEU ET SON PROCÉDÉ DE COMMANDE
(JA) ゲームシステム及びその制御方法
Abstract
(EN)
Provided is a game system whereby a game is made to progress which is divided into a first level in which a user of a game device is made to play a game in a state in which only a portion of a plurality of stages (STG(1)-STG(x)) is selectable, and a second level in which the user is made to play the game by selecting a stage which is not selectable in the first level. The range of selectable stages in the first level is controlled such that at least a portion of the stages (STG(a), STG(b)) which is selectable in the first level varies among the users, and whether the stages in the second level are selectable is controlled according to a prescribed condition, for example, whether a payment has been made.
(FR)
L'invention concerne un système de jeu, par lequel un jeu est amené à progresser, lequel est divisé en un premier niveau, dans lequel un utilisateur d'un dispositif de jeu est amené à jouer à un jeu dans un état dans lequel seule une partie d'une pluralité d'étapes (STG(1)-STG(x)) peuvent être sélectionnées, et un second niveau, dans lequel l'utilisateur est amené à jouer au jeu en sélectionnant une étape qui ne peut pas être sélectionnée dans le premier niveau. La plage d'étapes pouvant être sélectionnées dans le premier niveau est commandée de telle sorte qu'au moins une partie des étapes (STG(a), STG(b)) qui peuvent être sélectionnées dans le premier niveau varie parmi les utilisateurs et le fait que les étapes dans le second niveau puissent être sélectionnées ou non est commandé en fonction d'une condition prescrite, par exemple en fonction du point de savoir si un paiement a été réalisé.
(JA)
 複数のステージ(STG1~STGx)の一部のみが選択可能な状態でゲーム装置のユーザにゲームをプレイさせる第1の段階と、第1の段階では選択不可能なステージを選択してユーザにゲームをプレイさせる第2の段階とに区分してゲームを進行させるゲームシステムにおいて、第1の段階にて選択可能なステージの少なくとも一部(STGa、STGb)がユーザ間で相違するように第1の段階にて選択可能なステージの範囲を制御し、第2の段階におけるステージの選択の可否を所定の条件、例えば代金の支払いの有無に従って制御する。
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