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1. WO2013144697 - ENTERTAINMENT SYSTEM AND METHOD OF PROVIDING ENTERTAINMENT

Publication Number WO/2013/144697
Publication Date 03.10.2013
International Application No. PCT/IB2013/000370
International Filing Date 13.03.2013
IPC
A63F 13/12 2006.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
12involving interaction between a plurality of game devices, e.g. transmission or distribution systems
A63B 24/00 2006.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
24Electric or electronic controls for exercising apparatus of groups A63B1/-A63B23/119
G06F 3/01 2006.01
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
CPC
A63F 13/213
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
213comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/355
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
A63F 13/42
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
42by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
A63F 13/46
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
45Controlling the progress of the video game
46Computing the game score
A63F 13/814
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
80Special adaptations for executing a specific game genre or game mode
814Musical performances, e.g. by evaluating the player's ability to follow a notation
A63F 2300/1087
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
10characterized by input arrangements for converting player-generated signals into game device control signals
1087comprising photodetecting means, e.g. a camera
Applicants
  • PLAYOKE GMBH [AT]/[AT]
Inventors
  • BEYR, Markus
  • BOEDDINGHAUS, Jona
  • BLASIUS, Dominic
  • SUSDORF, Artur
Agents
  • KESCHMANN, Marc
Priority Data
13/433,97329.03.2012US
Publication Language English (EN)
Filing Language English (EN)
Designated States
Title
(EN) ENTERTAINMENT SYSTEM AND METHOD OF PROVIDING ENTERTAINMENT
(FR) SYSTÈME DE DIVERTISSEMENT ET MÉTHODE POUR FOURNIR DU DIVERTISSEMENT
Abstract
(EN)
In order to allow the simultaneous 3D tracking of a large number of players in an entertainment system, the system comprises a server computer, a plurality of client computers each connected to the server computer via a data communication network, a plurality of 3D scanners connected to each client computer, each 3D scanner being configured to continuously capture 3D data of at least one player and to transmit said 3D data to the client computer, each client computer comprising data processing means for subjecting said 3D data to a motion analysis comprising a feature extraction of a plurality of characteristic body parts per player thereby obtaining user body motion tracking data of said at least one player, said server computer comprising processing means for comparing said user body motion tracking data from each player with reference body motion tracking data, thereby obtaining matching quality data for each player.
(FR)
Afin de permettre le suivi 3D simultané d'un grand nombre de joueurs dans un système de divertissement, le système comprend un ordinateur serveur, une pluralité d'ordinateurs clients, chacun connecté à l'ordinateur serveur par un réseau de communication de données, une pluralité de scanneurs 3D raccordés à chacun des ordinateurs clients, chacun des scanneurs 3D étant configuré pour la capture en continu des données 3D d'au moins un joueur et pour transmettre lesdites données 3D à l'ordinateur client, chaque ordinateur client comprenant des moyens de traitement des données permettant de soumettre lesdites données 3D à une analyse des mouvements consistant à extraire les attributs d'une pluralité de parties du corps caractéristiques pour chaque joueur, ce qui permet d'obtenir des données de suivi de mouvement de corps d'utilisateur dudit joueur, ledit ordinateur serveur comprenant des moyens de traitement permettant de comparer lesdites données de suivi de mouvement de corps d'utilisateur de chaque joueur avec des données de suivi de mouvement de corps de référence, ce qui permet d'obtenir des données de qualité équivalente pour chaque joueur.
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