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1. WO2013109658 - TRANSPORTABLE ELEMENTS HYBRID GAMES

Publication Number WO/2013/109658
Publication Date 25.07.2013
International Application No. PCT/US2013/021786
International Filing Date 17.01.2013
IPC
A63F 13/00 2006.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
CPC
A63F 13/35
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
A63F 13/352
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
352involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
A63F 13/792
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
79involving player-related data, e.g. identities, accounts, preferences or play histories
792for payment purposes, e.g. monthly subscriptions
G07F 17/3225
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
G07F 17/3234
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
3232wherein the operator is informed
3234about the performance of a gaming system, e.g. revenue, diagnosis of the gaming system
G07F 17/3244
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
Applicants
  • GAMBLIT GAMING, LLC [US]/[US]
Inventors
  • MILES, Arnone
Agents
  • CIRE, Frank
Priority Data
61/632,11019.01.2012US
Publication Language English (en)
Filing Language English (EN)
Designated States
Title
(EN) TRANSPORTABLE ELEMENTS HYBRID GAMES
(FR) JEUX HYBRIDES À ÉLÉMENTS TRANSPORTABLES
Abstract
(EN) Systems and methods in accordance with embodiments of the invention include: an entertainment game that provides outcomes based upon skillful execution of the entertainment game by utilizing elements, where elements are a limited resource consumed within an entertainment game to advance entertainment game gameplay; a gambling game constructed to provide a randomly generated payout of elements from a wager of elements; and a transportable variables module constructed to: communicate an entertainment gameplay gambling event occurrence based upon a player's skillful execution of the entertainment game that triggers the wager of elements in the gambling game to the gambling game; associate elements with the player based upon elements accrued during the player's skillful execution of the entertainment game and the randomly generated payout of elements from the gambling game; and determine a cash out value of real world credits for the player based upon elements associated with the player.
(FR) Selon certains modes de réalisation, la présente invention concerne des systèmes et procédés comportant : un jeu de divertissement fournissant des résultats basés sur l'exécution réussie du jeu de divertissement au moyens d'éléments, les éléments étant une ressource limitée consommée lors d'un jeu de divertissement pour développer la jouabilité du jeu de divertissement ; un jeu de hasard conçu pour un paiement généré de manière aléatoire d'éléments à partir d'un pari d'éléments ; et un module de variables transportable conçu : pour communiquer la survenance d'événement de jeu de hasard par la jouabilité de divertissement sur la base de l'exécution réussie d'un joueur du jeu de divertissement qui déclenche le pari d'éléments dans le jeu de hasard pour accès au jeu de hasard ; pour associer des éléments au joueur sur la base d'éléments acquis lors de l'exécution réussie du jeu de divertissement par le joueur et du paiement généré de manière aléatoire d'éléments à partir du jeu de hasard ; et pour déterminer une valeur de décaissement pour des crédits de monde réel pour le joueur sur la base des éléments associés au joueur.
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