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1. WO2013055295 - SYSTEM AND METHOD FOR INTERACTIVE MULTIPLAYER BROADCAST GAME

Publication Number WO/2013/055295
Publication Date 18.04.2013
International Application No. PCT/SG2012/000382
International Filing Date 12.10.2012
IPC
A63F 13/00 2006.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
CPC
A63F 13/33
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
33using wide area network [WAN] connections
A63F 13/332
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
33using wide area network [WAN] connections
332using wireless networks, e.g. cellular phone networks
A63F 13/335
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
33using wide area network [WAN] connections
335using Internet
A63F 13/338
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
33using wide area network [WAN] connections
338using television networks
A63F 13/355
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
A63F 13/358
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
Applicants
  • TELEFUN TRANSMEDIA PTE LTD [SG]/[SG]
Inventors
  • BENZON, Frederick James Rondolo
  • BENZON, Roland
Agents
  • YUSARN AUDREY
Priority Data
201107540-514.10.2011SG
Publication Language English (en)
Filing Language English (EN)
Designated States
Title
(EN) SYSTEM AND METHOD FOR INTERACTIVE MULTIPLAYER BROADCAST GAME
(FR) SYSTÈME ET PROCÉDÉ DESTINÉS À UN JEU INTERACTIF DIFFUSÉ MULTIJOUEURS
Abstract
(EN) There is provided a system and method for interactive multi-player broadcast game, the system comprising a plurality of controllers; each controller capable of providing a set of game inputs to a game server in response to the broadcast; wherein the game server is operable to control game play and scoring; the game server further operable to either calculate or receive the latency data associated with each game controller depending on the type of controller and offset the latency during a time-sensitive game play. The above system allows different controllers to be used without biasing against relatively 'dumb' controllers such as the Plain Old Telephone (POT). Further, the above system allows massively multiplayer game to be played in the context of an interactive TV broadcast game with POT as controllers.
(FR) L'invention concerne un système et un procédé destinés à un jeu interactif diffusé multijoueurs, le système comprenant une pluralité d'organes de commande. Chaque organe de commande peut fournir un ensemble d'entrées de jeu à un serveur de jeu en réponse à la diffusion. Le serveur de jeu peut commander le jeu et le comptage des points, et peut en outre soit calculer, soit recevoir les données de latence associées à chaque organe de commande de jeu selon le type d'organe de commande, et décaler la latence pendant un jeu asservi au temps. Le système décrit permet d'utiliser différents organes de commande n'excluant pas des organes de commande relativement rudimentaires, tels que le téléphone traditionnel. De plus, ce système permet de jouer à des jeux impliquant un nombre massif de joueurs, dans le contexte d'un jeu télédiffusé interactif qui utilise le téléphone traditionnel comme organes de commande.
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