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1. WO2013048662 - SKILL BASED GAMES OF CHANCE

Publication Number WO/2013/048662
Publication Date 04.04.2013
International Application No. PCT/US2012/052912
International Filing Date 29.08.2012
IPC
G06Q 50/10 2012.1
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
QDATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
50Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
10Services
G06Q 50/34 2012.1
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
QDATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
50Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
34Betting or bookmaking, e.g. Internet betting
CPC
G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
G07F 17/3295
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
3286Type of games
3295Games involving skill, e.g. dexterity, memory, thinking
G07F 17/38
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
38Ball games; Shooting apparatus
Applicants
  • CAESARS ENTERTAINMENT OPERATING COMPANY, INC. [US]/[US] (AllExceptUS)
  • CHANG, Christopher [US]/[US] (UsOnly)
  • BYRNE, Steven [US]/[US] (UsOnly)
  • LANE, Katrina [US]/[US] (UsOnly)
  • RASSWEILER, Thomas [US]/[US] (UsOnly)
  • ROSENBLATT, Kenny [US]/[US] (UsOnly)
Inventors
  • CHANG, Christopher
  • BYRNE, Steven
  • LANE, Katrina
  • RASSWEILER, Thomas
  • ROSENBLATT, Kenny
Agents
  • SACHS, Robert R.
Priority Data
13/248,44529.09.2011US
Publication Language English (en)
Filing Language English (EN)
Designated States
Title
(EN) SKILL BASED GAMES OF CHANCE
(FR) JEUX DE HASARD BASÉS SUR DES CAPACITÉS
Abstract
(EN) Described are casino games that incorporate a player's physical dexterity into gameplay, thus adding a physical skill component to a game, beyond any mental skill components the underlying games already posses. Similarly to the manner in which a player's knowledge of a game's rules and strategies allows the player to increase their chance of winning traditional casino games, the dexterity, or skill based games allow the player to increase their chance of winning by performing game-oriented physical tasks. Examples of games with this feature are a poker game where a player shoots a game gun at a display device to add cards to their hand in hopes of forming a winning hand, and a three dimensional mahjong game where a player rotates a tile structure to find and removing matching tiles in order to increase their score.
(FR) L'invention concerne des jeux de casino qui incorporent la dextérité physique d'un joueur dans un jeu, permettant ainsi d'ajouter une composante de capacité physique à un jeu, au-delà de toutes composantes de capacité intellectuelle que les jeux sous-jacents possèdent déjà. De manière similaire à la manière dont les connaissances d'un joueur dans les règles et les stratégies d'un jeu permet au joueur d'augmenter ses chances de gagner à des jeux de casino traditionnels, les jeux basés sur la dextérité ou des capacités permettent au joueur d'augmenter sa chance de gagner par réalisation de tâches physiques orientées vers le jeu. Des exemples de jeux ayant cette caractéristique sont un jeu de poker dans lequel un joueur tire un pistolet de jeu au niveau d'un dispositif d'affichage pour ajouter des cartes à sa main dans l'espoir de former une main gagnante, et un jeu de mahjong tridimensionnel dans lequel un joueur fait tourner une structure de pavé pour trouver et supprimer des pavés correspondants de façon à augmenter son score.
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