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1. WO2013009972 - PERSONALIZABLE HYBRID GAMES

Publication Number WO/2013/009972
Publication Date 17.01.2013
International Application No. PCT/US2012/046441
International Filing Date 12.07.2012
Chapter 2 Demand Filed 12.02.2013
IPC
A63F 13/10 2006.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
10Control of the course of the game, e.g. start, progress, end
CPC
G07F 17/3211
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
3204Player-machine interfaces
3211Display means
G07F 17/3225
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
G07F 17/3244
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
G07F 17/3262
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
326Game play aspects of gaming systems
3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
G07F 17/3295
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
3286Type of games
3295Games involving skill, e.g. dexterity, memory, thinking
Applicants
  • GAMBLIT GAMING, LLC [US]/[US] (AllExceptUS)
  • ARNONE, Miles [US]/[US] (UsOnly)
  • CIRE, Frank [US]/[US] (UsOnly)
  • MEYERHOFER, Eric [US]/[US] (UsOnly)
Inventors
  • ARNONE, Miles
  • CIRE, Frank
  • MEYERHOFER, Eric
Agents
  • CIRE, Frank
Priority Data
61/572,13512.07.2011US
61/629,01810.11.2011US
Publication Language English (EN)
Filing Language English (EN)
Designated States
Title
(EN) PERSONALIZABLE HYBRID GAMES
(FR) JEUX HYBRIDES PERSONNALISABLES
Abstract
(EN)
Methods and systems for personalizable hybrid games including a gambling game and an entertainment game are provided. A hybrid game includes a real world engine configured to provide a randomly generated payout for a gambling game and a game world engine configured to manage an entertainment software engine to provide outcomes based upon a player's skillful execution of an entertainment game. Parameter data indicative of player performance when playing the entertainment game at a first difficulty setting is collected and a difficulty setting is selected for the entertainment game based upon the collected parameter data. An amount of real world credit to be wagered in the gambling game may be determined based on the selected difficulty setting for the entertainment game, where real world credit is credit used in the gambling game.
(FR)
L'invention concerne des procédés et des systèmes pour des jeux hybrides personnalisables qui comprennent un jeu de hasard et un jeu de divertissement. Un jeu hybride comprend un moteur du monde réel configuré pour fournir un gain généré au hasard pour un jeu de hasard et un moteur du monde du jeu configuré pour gérer un moteur de logiciel de divertissement pour fournir des résultats sur la base de l'exécution adroite par un joueur d'un jeu de divertissement. Des données de paramètres indiquant les performances de joueur lors d'une partie au jeu de divertissement, à un premier niveau de difficulté, sont collectées et un niveau de difficulté est sélectionné pour le jeu de divertissement sur la base des données de paramètres collectées. Un montant de crédit du monde réel devant être parié dans le jeu de hasard peut être déterminé sur la base du niveau de difficulté sélectionné pour le jeu de divertissement, le crédit du monde réel étant un crédit utilisé dans le jeu de hasard.
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