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1. WO2011006203 - INTEREST MANAGEMENT FOR A VIRTUAL ENVIRONMENT OF A PEER-TO-PEER NETWORK

Publication Number WO/2011/006203
Publication Date 20.01.2011
International Application No. PCT/AU2010/000898
International Filing Date 14.07.2010
IPC
G06F 15/16 2006.01
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
15Digital computers in general; Data processing equipment in general
16Combinations of two or more digital computers each having at least an arithmetic unit, a program unit and a register, e.g. for a simultaneous processing of several programs
H04L 12/28 2006.01
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
12Data switching networks
28characterised by path configuration, e.g. LAN or WAN
CPC
A63F 13/34
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
34using peer-to-peer connections
A63F 13/355
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
A63F 13/358
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
A63F 2300/402
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
40characterised by details of platform network
402Communication between platforms, i.e. physical link to protocol
A63F 2300/408
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
40characterised by details of platform network
408Peer to peer connection
Applicants
  • NATIONAL ICT AUSTRALIA LIMITED [AU]/[AU] (AllExceptUS)
  • KULKARNI, Santosh [AU]/[AU] (UsOnly)
  • CHURCHILL, Dave [AU]/[AU] (UsOnly)
  • DOUGLAS, Scott [AU]/[AU] (UsOnly)
Inventors
  • KULKARNI, Santosh
  • CHURCHILL, Dave
  • DOUGLAS, Scott
Agents
  • F B RICE & CO
Priority Data
200990330014.07.2009AU
Publication Language English (EN)
Filing Language English (EN)
Designated States
Title
(EN) INTEREST MANAGEMENT FOR A VIRTUAL ENVIRONMENT OF A PEER-TO-PEER NETWORK
(FR) GESTION D'INTÉRÊT POUR UN ENVIRONNEMENT VIRTUEL D'UN RÉSEAU POINT À POINT
Abstract
(EN)
The present invention relates to the provision of interest management in peer-to-peer networks that provide a virtual environment for multiple users. One example of such an environment is an online gaming environment. The invention includes a switching algorithm (Fig. 9) that efficiently switches (902) the interest management provided by a peer to an entity between three protocols (cell, interest bounded and gossip) in response to the processing load on the relevant peer. This makes the interest management service scalable and reliable. The gossip protocol (Fig. 8) sends interest management information to the neighbours of the an entity, and also reduces the frequency of sending requests for interest management information to an interest management service for that entity.
(FR)
La présente invention concerne la réalisation d'une gestion d'intérêt dans des réseaux point à point qui fournissent un environnement virtuel pour de multiples utilisateurs. Un exemple d'un tel environnement est un environnement de jeu en ligne. L'invention comprend un algorithme de commutation (figure 9) qui commute (902) efficacement la gestion d'intérêt fournie par un pair à une entité entre trois protocoles (cellulaire, à intérêt limité et gossip) en réponse à la charge de traitement du pair concerné. Cela permet de personnaliser et de fiabiliser le service de gestion d'intérêt. Le protocole gossip (figure 8) envoie des informations de gestion d'intérêt aux voisins d'une entité, et réduit également la fréquence d'envoi de demandes d'informations de gestion d'intérêt à un service de gestion d'intérêt pour cette entité.
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