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1. WO2010095500 - GAME DEVICE, GAME SYSTEM, AND PROGRAM

Publication Number WO/2010/095500
Publication Date 26.08.2010
International Application No. PCT/JP2010/051186
International Filing Date 29.01.2010
IPC
A63F 9/00 2006.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
9Games not otherwise provided for
A63B 65/02 2006.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
65Implements for throwing
02Darts, spears or the like
A63F 13/00 2006.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
A63F 13/10 2006.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
10Control of the course of the game, e.g. start, progress, end
CPC
A63F 13/12
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
12involving interaction between a plurality of game devices, e.g. transmisison or distribution systems
A63F 13/79
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
79involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/837
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
80Special adaptations for executing a specific game genre or game mode
837Shooting of targets
A63F 2300/513
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
50characterized by details of game servers
51Server architecture
513server hierarchy, e.g. local, regional, national or dedicated for different tasks, e.g. authenticating, billing
A63F 2300/5513
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
50characterized by details of game servers
55Details of game data or player data management
5513involving billing
F41J 3/02
FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
41WEAPONS
JTARGETS; TARGET RANGES; BULLET CATCHERS
3Targets for arrows or darts, e.g. for sporting or amusement purposes
02Indicators or score boards for arrow or dart games
Applicants
  • 株式会社セガ KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION [JP]/[JP] (AllExceptUS)
  • 山本 真一郎 YAMAMOTO Shinichiro [JP]/[JP] (UsOnly)
Inventors
  • 山本 真一郎 YAMAMOTO Shinichiro
Agents
  • 安形 雄三 AGATA Yuzo
Priority Data
2009-03525818.02.2009JP
Publication Language Japanese (JA)
Filing Language Japanese (JA)
Designated States
Title
(EN) GAME DEVICE, GAME SYSTEM, AND PROGRAM
(FR) DISPOSITIF DE JEU, SYSTÈME DE JEU ET PROGRAMME
(JA) ゲーム装置、ゲームシステム及びプログラム
Abstract
(EN)
Provided is a game device capable of letting a player play a game while always giving the player a certain sense of tension. The game device, which is provided with a means for holding the data associated with the number of retention credits at present and a means for converting the data associated with the number of retention credits into the number of plays or play time of a game and executing a predetermined game, comprises a determination means for determining whether or not the game device is in a state in which a game can be executed not less than a predetermined number of times or for not less than a predetermined time in a row, and a control means for changing a predetermined operation to be executed within the game when the game device is determined to be in the above state. The determination means assumes that a play without the sense of tension will be performed and determines that the game device is in the above state, for example, when the number of retention credits at present is not less than a predetermined number, when a mode selection means is selecting a free play mode, or when the value of an increase in the number of retention credits per unit of time is not less than a predetermined value.
(FR)
L'invention concerne un dispositif de jeu capable de permettre à un joueur de disputer une partie tout en donnant en permanence au joueur une certaine sensation de tension. Le dispositif de jeu, qui est muni d'un moyen de conservation des données associées au nombre de points accumulés à l'instant présent et d'un moyen de conversion des données associées au nombre de points accumulés en un nombre de coups joués ou en un temps de jeu d'une partie et d'exécution d'une partie prédéterminée, comporte un moyen de détermination servant à déterminer si le dispositif de jeu se trouve ou non dans un état où une partie peut être exécutée au moins un nombre prédéterminé de fois ou pendant au moins un temps prédéterminé sans interruption, ainsi qu'un moyen de commande servant à modifier une opération prédéterminée à exécuter dans le cadre de la partie lorsqu'il est déterminé que le dispositif de jeu se trouve dans l'état susmentionné. Le moyen de détermination suppose qu'une phase de jeu sans la sensation de tension va être effectuée et détermine que le dispositif de jeu se trouve dans l'état susmentionné, par exemple, lorsque le nombre de points accumulés à l'instant présent est au moins égal à un nombre prédéterminé, lorsqu'un moyen de sélection de mode sélectionne un mode de jeu libre ou lorsque la valeur d'un accroissement du nombre de points accumulés par unité de temps est au moins égale à une valeur prédéterminée.
(JA)
【課題】常に一定の緊張感をプレイヤに持たせながらゲームをプレイさせることが可能なゲーム装置を提供する。 【解決手段】現在の貯留クレジット数のデータを保持する手段と、貯留クレジット数のデータをゲームのプレイ回数若しくはプレイ時間に変換して所定のゲームを実行する手段とを備えたゲーム装置において、ゲーム装置が所定回数若しくは所定時間以上連続してゲームの実行が可能な状況下にあるか否かを判定する判定手段と、上記状況下にあると判定した場合に、ゲーム内で実行される所定動作を変化させる制御手段とを備える。上記判定手段は、例えば、現在の貯留クレジット数が所定数以上の場合、モード選択手段がフリープレイモードを選択している場合、あるいは、貯留クレジット数の単位時間当たりの増加値が所定値以上の場合に、緊張感に欠けるプレイが行われると想定し、上記状況下にあると判定する。
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