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1. WO2010030313 - METRICS-BASED GAMING OPERATIONS

Publication Number WO/2010/030313
Publication Date 18.03.2010
International Application No. PCT/US2009/002855
International Filing Date 07.05.2009
IPC
A63F 9/24 2006.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
9Games not otherwise provided for
24Games using electronic circuits not otherwise provided for
CPC
A63F 13/12
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
12involving interaction between a plurality of game devices, e.g. transmisison or distribution systems
A63F 13/45
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
45Controlling the progress of the video game
A63F 13/79
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
79involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/795
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
79involving player-related data, e.g. identities, accounts, preferences or play histories
795for finding other players; for building a team; for providing a buddy list
A63F 13/798
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
79involving player-related data, e.g. identities, accounts, preferences or play histories
798for assessing skills or for ranking players, e.g. for generating a hall of fame
A63F 2300/535
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
50characterized by details of game servers
53details of basic data processing
535for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
Applicants
  • SONY COMPUTER ENTERTAINMENT AMERICA INC. [US]/[US] (AllExceptUS)
  • RIEGO, Joseph [US]/[US] (UsOnly)
Inventors
  • RIEGO, Joseph
Agents
  • PHAM, Tam Thanh
Priority Data
12/283,85415.09.2008US
Publication Language English (en)
Filing Language English (EN)
Designated States
Title
(EN) METRICS-BASED GAMING OPERATIONS
(FR) OPÉRATIONS DE JEU BASÉES SUR DES MESURES
Abstract
(EN) Methods and systems for metrics-based gaming operations are provided. Information concerning game play for each play may be received and stored. Such information may be used to generate certain metrics. The generated metrics, in turn, may be used to determine how to customize a game operation. Such game operations may include providing training to a player, matching a player up with another player or with a team, adjusting a game event, etc.
(FR) La présente invention a pour objet des procédés et des systèmes pour des opérations de jeu basées sur des mesures. Des informations concernant la partie de jeu pour chaque partie peuvent être reçues et stockées. Ces informations peuvent être utilisées pour produire certaines mesures. Les mesures produites, à leur tour, peuvent être utilisées pour déterminer comment personnaliser une opération de jeu. Ces opérations de jeu peuvent comprendre les étapes consistant à fournir un entraînement à un joueur, à faire correspondre un joueur à un autre joueur ou à une équipe, à ajuster un événement de jeu, etc.
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