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1. WO2009089582 - THREE-DIMENSIONAL WORD GAME

Publication Number WO/2009/089582
Publication Date 23.07.2009
International Application No. PCT/AU2009/000039
International Filing Date 15.01.2009
IPC
A63F 3/00 2006.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
3Board games; Raffle games
A63H 33/08 2006.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
33Other toys
04Building blocks, strips or similar building parts
06to be assembled without the use of additional elements
08provided with complementary holes, grooves, or protuberances, e.g. dovetails
CPC
A63F 2003/0022
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
3Board games; Raffle games
00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
00214Three-dimensional game boards
0022played in three dimensions
A63F 2003/00725
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
3Board games; Raffle games
00697Playing pieces
00716Connectable or stackable playing pieces or parts thereof
00719with connections amongst the playing pieces or parts thereof
00725Peg and socket connection
A63F 2003/0428
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
3Board games; Raffle games
04Geographical or like games ; ; Educational games
0423Word games, e.g. scrabble
0428Crosswords
A63F 2011/0062
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
11Game accessories of general use ; , e.g. score counters, boxes
0051Indicators of values, e.g. score counters
0062Play elements marked with value or score
A63F 3/00214
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
3Board games; Raffle games
00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
00214Three-dimensional game boards
A63F 3/0423
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
3Board games; Raffle games
04Geographical or like games ; ; Educational games
0423Word games, e.g. scrabble
Applicants
  • GAMES R US INTERNATIONAL PTY LTD [AU]/[AU] (AllExceptUS)
  • TEFAYE, Joseph Elie [AU]/[AU] (UsOnly)
Inventors
  • TEFAYE, Joseph Elie
Agents
  • SUMMERFIELD, Mark
Priority Data
200890021617.01.2008AU
200890311820.06.2008AU
Publication Language English (EN)
Filing Language English (EN)
Designated States
Title
(EN) THREE-DIMENSIONAL WORD GAME
(FR) JEU DE LETTRES TRIDIMENSIONNEL
Abstract
(EN)
A three-dimensional word game apparatus (100), comprises a plurality of game pieces (108, 110) and a game board (102). At least some of the game pieces comprise tiles (108) having two faces (202, 204) and two pairs of opposed edges, at least one of the faces (202) being substantially flat and bearing game indicia (206), and each pair of opposed edges having complementary connecting structures (208, 210, 212, 214) adapted to interconnect neighbouring game pieces along a vertical axis (v) and a first horizontal axis (h-i). Furthermore, at least some of the game pieces, which may be dedicated corner pieces (1 10), comprise a connecting structure (302, 304) adapted to connect a game piece which is connected with a neighbouring piece along said vertical axis (v) and/or said first horizontal axis (In1) with one or more further neighbouring game pieces, along a second horizontal axis (h2) orthogonal to the first horizontal axis. The game board (102) includes at least one connecting structure (106) complementary with one of said connecting structures (214) on an edge of the tiles, which is thereby adapted to support a three-dimensional construction of game pieces above the game board (102). A method (800) of playing the game is also provided, wherein players take turns to arrange (810) the game pieces into a three-dimensional construction according to specified rules of arrangement, and are allocated (812) scores based upon tile values which may be multiplied in accordance with the players' use of corner pieces.
(FR)
L'invention porte sur un appareil de jeu de lettres tridimensionnel (100) qui comporte une pluralité de pièces de jeu (108, 110) et un plateau de jeu (102). Au moins une partie des pièces de jeu comporte des tuiles (108) ayant deux faces (202, 204) et deux paires de bords opposés, au moins l'une des faces (202) étant sensiblement plate et portant des marques du jeu (206), et chaque paire de bords opposés ayant des structures de liaison complémentaires (208, 210, 212, 214) conçues pour interconnecter des pièces de jeu voisines le long d'un axe vertical (v) et un premier axe horizontal (h-i). En outre, au moins une partie des pièces de jeu, qui peuvent être des pièces (110) dédiées aux coins, comporte une structure de liaison (302, 304) conçue pour relier une pièce de jeu qui est reliée à une pièce voisine le long dudit axe vertical (v) et/ou dudit premier axe horizontal (In1) avec une ou plusieurs autres pièces de jeu voisines, le long d'un second axe horizontal (h2) orthogonal au premier axe horizontal. Le plateau de jeu (102) comprend au moins une structure de liaison (106) complémentaire de l'une desdites structures de liaison (214) sur un bord des tuiles, qui est ainsi conçue pour porter une construction tridimensionnelle de pièces de jeu au-dessus du plateau de jeu (102). L'invention porte également sur un procédé (800) pour jouer au jeu, les joueurs arrangeant (810) chacun à leur tour les pièces de jeu en une construction tridimensionnelle selon des règles d'agencement spécifiées, et se voient attribués (812) des scores sur la base de valeurs des tuiles qui peuvent être multipliées selon l'utilisation par les joueurs des pièces de coin.
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