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1. WO2009007701 - APPARATUS AND METHOD OF AVATAR CUSTOMISATION

Publication Number WO/2009/007701
Publication Date 15.01.2009
International Application No. PCT/GB2008/002321
International Filing Date 04.07.2008
Chapter 2 Demand Filed 24.04.2009
IPC
A63F 13/12 2006.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
12involving interaction between a plurality of game devices, e.g. transmission or distribution systems
G06T 13/40 2011.01
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
13Animation
203D animation
40of characters, e.g. humans, animals or virtual beings
G06T 17/00 2006.01
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
173D modelling for computer graphics
CPC
A63F 2300/5553
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
50characterized by details of game servers
55Details of game data or player data management
5546using player registration data, e.g. identification, account, preferences, game history
5553user representation in the game field, e.g. avatar
A63F 2300/6018
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
60Methods for processing data by generating or executing the game program
6009for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
6018where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
A63F 2300/66
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
60Methods for processing data by generating or executing the game program
66for rendering three dimensional images
G06T 13/40
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
13Animation
203D [Three Dimensional] animation
40of characters, e.g. humans, animals or virtual beings
G06T 19/20
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
19Manipulating 3D models or images for computer graphics
20Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
G06T 2219/2021
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
2219Indexing scheme for manipulating 3D models or images for computer graphics
20Indexing scheme for editing of 3D models
2021Shape modification
Applicants
  • SONY COMPUTER ENTERTAINMENT EUROPE LIMITED [GB]/[GB] (AllExceptUS)
  • GILL, Andrew, George [GB]/[GB] (UsOnly)
  • RIBBONS, Keith, Thomas [GB]/[GB] (UsOnly)
  • FOSTER, John [GB]/[GB] (UsOnly)
  • HORNEFF, Mark [GB]/[GB] (UsOnly)
  • RYAN, Nick [GB]/[GB] (UsOnly)
Inventors
  • GILL, Andrew, George
  • RIBBONS, Keith, Thomas
  • FOSTER, John
  • HORNEFF, Mark
  • RYAN, Nick
Agents
  • TURNER, James, Arthur
Priority Data
0713186.506.07.2007GB
Publication Language English (EN)
Filing Language English (EN)
Designated States
Title
(EN) APPARATUS AND METHOD OF AVATAR CUSTOMISATION
(FR) APPAREIL ET PROCÉDÉ DE PERSONNALISATION D'AVATAR
Abstract
(EN)
An entertainment device comprises skeletal modelling means to control placements of a three dimensional mesh representing some or all of a user avatar in response to the position of one or more skeletal components of the user avatar, skeleton modification means to modify one or more physical properties of one or more skeletal components of the user avatar via a user interface, and rendering means to render the user avatar responsive to the modified user avatar skeleton.
(FR)
L'invention porte sur un dispositif de loisir qui comprend des moyens de modélisation de squelette pour contrôler les emplacements d'un réseau à trois dimensions représentant toute ou une partie d'un avatar d'utilisateur en réponse à la position d'un ou plusieurs composants de squelette de l'avatar d'utilisateur, des moyens de modification de squelette pour modifier une ou plusieurs propriétés physiques d'un ou de plusieurs composants de squelette de l'avatar d'utilisateur à l'aide d'une interface utilisateur, et des moyens de rendu pour rendre l'avatar d'utilisateur en réponse au squelette d'avatar d'utilisateur modifié.
Latest bibliographic data on file with the International Bureau