Processing

Please wait...

Settings

Settings

Goto Application

1. WO2007149790 - METHOD FOR ADVERTISING IN VIDEO GAMES PLAYED ON INTERNET ENABLED PLATFORMS

Note: Text based on automatic Optical Character Recognition processes. Please use the PDF version for legal matters

[ EN ]

CLAIMS

What is claimed is:

1. A computer-implemented method for managing advertising content delivery in a network-enabled gaming environment, comprising:
providing a first software package for a first specific release version of a first video game for a particular first platform, the first software package including computer readable code for being executed on the particular first platform, wherein a first game identifier is embedded within the computer readable code of the first software package; and
providing a second software package for a second specific release version of a second video game for a particular second platform, the second software package including computer readable code for being executed on the particular second platform, wherein a second game identifier is embedded within the computer readable code of the second software package, the second game identifier different than the first game identifier.

2. A method according to claim 1, wherein the second game identifier is embedded within the computer readable code of the first software package.

3. A method according to claim 2, wherein the first game identifier is embedded within the computer readable code of the second software package.

4. A method according to claim 2, wherein a third game identifier is embedded within the computer readable code of the second software package, the third game identifier different than both the first game identifier and the second game identifier.

5. A method according to claim 4, wherein the first software package is a software package of a first video game title and wherein the second software package is a software package of a second video game title.

6. A method according to claim 4, wherein the particular first platform is identical to the particular second platform.

7. A method according to claim 1, wherein a third game identifier is embedded within the computer readable code of the first software package, the third game identifier different than both the first game identifier and the second game identifier.

8. A method according to claim 7, wherein a fourth game identifier is embedded within the computer readable code of the second software package, the fourth game identifier different than each of the first game identifier, the second game identifier, and the third game identifier.

9. A method according to claim 1, wherein the first specific release version of the first software package is different than the second specific release version of the second software package.

10. A method according to claim 9, wherein the first game identifier is indicative of the first specific release version of the first software package and wherein the second game identifier is indicative of the second specific release version of the second software package.

11. A method according to claim 1, wherein the first specific release version of the first software package is identical to the second specific release version of the second software package.

12. A method according to claim 1, wherein the particular first platform is different than the particular second platform.

13. A method according to claim 12, wherein the first game identifier is indicative of the particular first platform and wherein the second game identifier is indicative of the particular second platform.

14. A method according to claim 1, wherein the particular first platform is identical to the particular second platform.

15. A method according to claim 14, wherein the second game identifier is embedded within the computer readable code of the first software package.

16. A method according to claim 15, wherein the first game identifier is embedded within the computer readable code of the second software package.

17. A method according to claim 15, wherein a third game identifier is embedded within the computer readable code of the second software package, the third game identifier different than both the first game identifier and the second game identifier.

18. A method according to claim 15, wherein a third game identifier is embedded within the computer readable code of the first software package, the third game identifier different than both the first game identifier and the second game identifier.

19. A method according to claim 18, wherein a fourth game identifier is embedded within the computer readable code of the second software package, the fourth game identifier different than each of the first game identifier, the second game identifier, and the third game identifier.

20. A method according to claim 2, wherein the first game identifier is for supporting delivery of data relating to first advertising content and wherein the second game identifier is for supporting separate delivery of other data relating to second advertising content.

21. A method according to claim 7, wherein the first game identifier is for supporting delivery of data relating to first advertising content and wherein the third game identifier is for supporting separate delivery of other data relating to second advertising content.

22. A computer program product comprising computer-readable instructions which, when executed on a system, perform a method for managing advertising content delivery in a network-enabled gaming environment according to any one of claims 1-21.

23. A system comprising:
one or more computers operable to perform instructions to: provide a first software package for a first specific release version of a first video game for a particular first platform, the first software package including computer readable code for being executed on the particular first platform, wherein a first game identifier is embedded within the computer readable code of the first software package; and
provide a second software package for a second specific release version of a second video game for a particular second platform, the second software package including computer readable code for being executed on the particular second platform, wherein a second game identifier is embedded within the computer readable code of the second software package, the second game identifier different than the first game identifier.

24. A computer-implemented method for managing advertising content delivery in a network-enabled gaming environment, comprising:
providing a plurality of software packages for a specific release version of a video game for a particular single platform, each software package including computer readable code for being executed on the particular single platform, wherein a first game identifier and a second game identifier are embedded within the computer readable code of each software package of the plurality of software packages.

25. A method according to claim 24, wherein a different first game identifier is embedded within each software package of the plurality of software packages.

26. A method according to claim 25, wherein a different second game identifier is embedded within each software package of the plurality of software packages.

27. A method according to claim 24, further comprising associating a first advertising spot of the specific release version of a video game with the first game identifier.

28. A method according to claim 27, further comprising associating a second advertising spot of the specific release version of a video game with the second game identifier.

29. A computer program product comprising computer-readable instructions which, when executed on a system, perform a method for managing advertising content delivery in a network-enabled gaming environment according to any one of claims 24-28.

30. A system comprising:
one or more computers operable to perform instructions to:
provide a plurality of software packages for a specific release version of a video game for a particular single platform, each software package including computer readable code for being executed on the particular single platform, wherein a first game identifier and a second game identifier are embedded within the computer readable code of each software package of the plurality of software packages.

31. A computer-implemented method for managing advertising content delivery in a network-enabled gaming environment, comprising:
associating a first advertising spot of an advertising enabled video game with a first game identifier of the advertising enabled video game;
associating a second advertising spot of the advertising enabled video game with a second game identifier of the advertising enabled video game;
receiving from the advertising enabled video game at least a communication including the first game identifier and the second game identifier; and,
in response to the at least a communication including the first game identifier and the second game identifier, providing separately data relating to advertising content for being displayed using the first advertising spot of the advertising enabled video game and other data relating to advertising content for being displayed using the second advertising spot of the advertising enabled video game.

32. A computer program product comprising computer-readable instructions which, when executed on a system, perform a method for managing advertising content delivery in a network-enabled gaming environment according to claim 31.

33. A system comprising:
one or more computers operable to perform instructions to:
associate a first advertising spot of an advertising enabled video game with a first game identifier of the advertising enabled video game;

associate a second advertising spot of the advertising enabled video game with a second game identifier of the advertising enabled video game;
receive from the advertising enabled video game at least a communication including the first game identifier and the second game identifier; and,
in response to the at least a communication including the first game identifier and the second game identifier, provide separately data relating to advertising content for being displayed using the first advertising spot of the advertising enabled video game and other data relating to advertising content for being displayed using the second advertising spot of the advertising enabled video game.

34. A computer-implemented method for managing advertising content delivery in a network-enabled gaming environment, comprising:
receiving at a server through a communications network, a first communication including a first game identifier associated with a particular software package for a specific release version of a video game for a particular single platform that is also in communication with the communications network;
receiving at the server through the communications network, a second
communication including a second game identifier associated with the particular software package;
based on the first game identifier, selecting first data relating to advertising content for being displayed using an advertising spot of the video game; and,
based on the second game identifier, selecting second data relating to advertising within the video game.

35. A method according to claim 34, wherein the first communication and the second communication comprise a single aggregated communication event.

36. A method according to claim 34, wherein the selected second data relates to other advertising content for being displayed using another advertising spot of the video game.

37. A method according to claim 34, wherein the selected second data relates to a parameter for controlling display of the first data as advertising content within the video game.

38. A method according to claim 37, wherein the parameter relates to a frequency of display of the first data as advertising content within the video game.

39. A method according to claim 34, wherein the first game identifier is unique to the particular software package.

40. A method according to claim 39, wherein the second game identifier is common to a plurality of software packages including the particular software package.

41. A method according to claim 39, wherein the second game identifier is unique to the particular software package.

42. A method according to claim 34, wherein the first game identifier is unique to the specific release version of the particular software package.

43. A method according to claim 34, wherein the first game identifier is unique to the particular single platform.

44. A method according to claim 34, wherein the first game identifier is unique to a publisher of the video game.

45. A method according to claim 34, further comprising providing separately from the server through the communications network, the selected first data and the selected second data.

46. A method according to claim 45, wherein the selected second data relates to other advertising content for being displayed using another advertising spot of the video game.

47. A computer program product comprising computer-readable instructions which, when executed on a system, perform a method for managing advertising content delivery in a network-enabled gaming environment according to any one of claims 34-46.

48. A system comprising:
one or more computers operable to perform instructions to: receive at a server through a communications network, a first
communication including a first game identifier associated with a particular software package for a specific release version of a video game for a particular single platform that is also in communication with the communications network;
receive at the server through the communications network, a second communication including a second game identifier associated with the particular software package;
based on the first game identifier, select first data relating to advertising content for being displayed using an advertising spot of the video game; and,
based on the second game identifier, select second data relating to advertising within the video game.

49. A computer-implemented method for managing advertising content delivery in a network-enabled gaming environment, comprising:
receiving at a server through a communications network, a first communication including a first game identifier associated with a first software package for an advertising enabled video game;
receiving at the server through the communications network, a second
communication including a second game identifier associated with a second software package for the advertising enabled video game;
based on the first game identifier, selecting first data relating to advertising content for being displayed during execution of the first software package of the advertising enabled video game; and,
based on the second game identifier, selecting second data relating to advertising content for being displayed during execution of the second software package of the advertising enabled video game.

50. A method according to claim 49, wherein the first software package and the second software package are different release versions of a same game title for a particular single platform.

51. A method according to claim 49, wherein the first software package is a software package of a game title for execution on a particular single platform, and the second software package is a software package of a same game title for execution on a different particular single platform.

52. A computer program product comprising computer-readable instructions which, when executed on a system, perform a method for managing advertising content delivery in a network-enabled gaming environment according to any one of claims 49-51.

53. A system comprising:
one or more computers operable to perform instructions to:
receive at a server through a communications network, a first
communication including a first game identifier associated with a first software package for an advertising enabled video game;
receive at the server through the communications network, a second communication including a second game identifier associated with a second software package for the advertising enabled video game;
based on the first game identifier, select first data relating to advertising content for being displayed during execution of the first software package of the advertising enabled video game; and,
based on the second game identifier, select second data relating to advertising content for being displayed during execution of the second software package of the advertising enabled video game.

54. A computer-implemented method for managing advertising content delivery in a network-enabled gaming environment, comprising:
providing a first software package for a specific release version of a first video game title for a particular single platform, the first software package including computer readable code for being executed on the particular single platform, wherein a first game identifier and a second game identifier are embedded within the computer readable code of the first software package; and
providing a second software package for a specific release version of a second video game title for the particular single platform, the second software package including computer readable code for being executed on the particular single platform, wherein the first game identifier and a third game identifier are embedded within the computer readable code of the second software package, the first game identifier different than both the second game identifier and the third game identifier.

55. A computer program product comprising computer-readable instructions which, when executed on a system, perform a method for managing advertising content delivery in a network-enabled gaming environment according to claim 54.

56. A system comprising:
one or more computers operable to perform instructions to:
provide a first software package for a specific release version of a first video game title for a particular single platform, the first software package including computer readable code for being executed on the particular single platform, wherein a first game identifier and a second game identifier are embedded within the computer readable code of the first software package; and
provide a second software package for a specific release version of a second video game title for the particular single platform, the second software package including computer readable code for being executed on the particular single platform, wherein the first game identifier and a third game identifier are embedded within the computer readable code of the second software package, the first game identifier different than both the second game identifier and the third game identifier.