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1. WO2007045944 - INTEROPERATION BETWEEN VIRTUAL GAMING ENVIRONMENT AND REAL-WORLD ENVIRONMENTS

Publication Number WO/2007/045944
Publication Date 26.04.2007
International Application No. PCT/IB2006/002284
International Filing Date 22.08.2006
IPC
A63F 13/02 2006.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
02Accessories
A63H 30/04 2006.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
30Remote-control arrangements specially adapted for toys, e.g. for toy vehicles
02Electrical arrangements
04using wireless transmission
A63F 13/12 2006.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
12involving interaction between a plurality of game devices, e.g. transmission or distribution systems
CPC
A63F 13/02
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
02Accessories
A63F 13/06
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
02Accessories
06using player-operated means for controlling the position of a specific area display
A63F 13/235
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
23for interfacing with the game device, e.g. specific interfaces between game controller and console
235using a wireless connection, e.g. infrared or piconet
A63F 13/245
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
24Constructional details thereof, e.g. game controllers with detachable joystick handles
245specially adapted to a particular type of game, e.g. steering wheels
A63F 13/332
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
33using wide area network [WAN] connections
332using wireless networks, e.g. cellular phone networks
A63F 13/428
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
42by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
428involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
Applicants
  • NOKIA CORPORATION, [FI]/[FI] (AllExceptUS)
  • KOIVISTO, Elina, M. [FI]/[FI] (UsOnly)
  • MATTILA, Jouka [FI]/[FI] (UsOnly)
Inventors
  • KOIVISTO, Elina, M.
  • MATTILA, Jouka
Agents
  • KURIG, Thomas
Priority Data
11/254,24719.10.2005US
Publication Language English (EN)
Filing Language English (EN)
Designated States
Title
(EN) INTEROPERATION BETWEEN VIRTUAL GAMING ENVIRONMENT AND REAL-WORLD ENVIRONMENTS
(FR) INTEROPERATION ENTRE UN ENVIRONNEMENT DE JEU VIRTUEL ET DES ENVIRONNEMENTS REELS
Abstract
(EN)
A toy device is provided, which is interoperable with a virtual game application enabling a player for playing in a virtual gaming environment. The virtual game application comprises at least one game object controllable by the player. The game object has game specific characteristics, which are developable during playing. The toy device is provided to the player for playing in a real- world environment. The toy device represents a real-world analog of the game object and has one or more sensors, which are arranged to detect how a player a game plays of the player with the toy device. Sensor information is registered by the means of the one or more sensors. The sensor information is detected in consequence to how a game play of the player plays with the toy device in the real- world environment and is transferred to the game application to adjust the game specific characteristics of the game object in accordance with the game play in the real-world environment.
(FR)
Cette invention concerne un dispositif de jeu interopérable avec une application de jeu virtuel permettant à un joueur de jouer dans un tel environnement. L'application de jeu virtuel comprend au moins un objet de jeu que le joueur peut commander. Cet objet de jeu a des caractéristiques spécifiques pouvant être déployées pendant le jeu. Avec ce dispositif de jeu, le joueur peut jouer dans un environnement réel. Le dispositif de jeu représente un analogue de l'objet de jeu dans le monde réel. Il comporte un ou plusieurs détecteurs conçus pour détecter la manière dont le joueur l'utilise et enregistre ces informations. Les informations détectées reflètent la manière dont le joueur utilise le dispositif de jeu dans un environnement réel et sont transférées dans l'application de jeu afin d'adapter les caractéristiques spécifiques de l'objet de jeu aux conditions du jeu dans un environnement réel.
Also published as
EP6795309
Latest bibliographic data on file with the International Bureau