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1. (WO2007001051) NETWORK GAME SYSTEM, GAME MACHINE, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM

Pub. No.:    WO/2007/001051    International Application No.:    PCT/JP2006/312994
Publication Date: Jan 4, 2007 International Filing Date: Jun 29, 2006
IPC: A63F 13/219
A63F 13/33
A63F 13/55
G06T 15/04
G06T 19/00
Applicants: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
株式会社コナミデジタルエンタテインメント
MATSUYAMA, Shigenobu
松山 重信
ASHIDA, Hiroyuki
芦田 裕行
ONODERA, Nobuhiro
小野寺 伸浩
OSATO, Shintaro
大里 新太郎
WAKUDA, Hajime
和久田 肇
SHIMADA, Takahiko
島田 岳彦
FUKUSHIMA, Keigo
福島 圭悟
ESAKA, Hiroyuki
恵阪 裕之
OKINO, Tsuyoshi
沖野 強
Inventors: MATSUYAMA, Shigenobu
松山 重信
ASHIDA, Hiroyuki
芦田 裕行
ONODERA, Nobuhiro
小野寺 伸浩
OSATO, Shintaro
大里 新太郎
WAKUDA, Hajime
和久田 肇
SHIMADA, Takahiko
島田 岳彦
FUKUSHIMA, Keigo
福島 圭悟
ESAKA, Hiroyuki
恵阪 裕之
OKINO, Tsuyoshi
沖野 強
Title: NETWORK GAME SYSTEM, GAME MACHINE, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM
Abstract:
A network game system enabling the player to immediately understand from the game screen from where a mobile object such as a bullet object is shot when the mobile object comes into contact with another object in a virtual space. The network game system comprises contact judging means for judging whether or not a bullet object will come into contact with another object (402) placed in a virtual space, contact direction acquiring means for acquiring the contact direction in which the bullet object will come into contact with the another object (402) if the contact judging means judges that the bullet object will come into contact with the another object (402), and contact image display means for displaying an image (84) created depending on the direction of the contact surface of the another object (402) and the contact direction at a place corresponding to the position of the contact of the bullet object with the another object (402).