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1. WO2006100664 - METHOD, SYSTEM AND COMPUTER-READABLE CODE FOR PROVIDING A COMPUTER GAMING SERVICE

Publication Number WO/2006/100664
Publication Date 28.09.2006
International Application No. PCT/IL2006/000308
International Filing Date 08.03.2006
IPC
A63F 9/24 2006.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
9Games not otherwise provided for
24Games using electronic circuits not otherwise provided for
CPC
A63F 13/12
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
12involving interaction between a plurality of game devices, e.g. transmisison or distribution systems
A63F 13/332
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
33using wide area network [WAN] connections
332using wireless networks, e.g. cellular phone networks
A63F 13/355
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
A63F 2300/406
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
40characterised by details of platform network
406Transmission via wireless network, e.g. pager or GSM
A63F 2300/407
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
40characterised by details of platform network
407Data transfer via internet
A63F 2300/409
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
40characterised by details of platform network
409Data transfer via television network
Applicants
  • MIZRAHI, Yosef [IL]/[IL]
Inventors
  • MIZRAHI, Yosef
Agents
  • FRIEDMAN, Mark
Priority Data
60/663,62321.03.2005US
Publication Language English (EN)
Filing Language English (EN)
Designated States
Title
(EN) METHOD, SYSTEM AND COMPUTER-READABLE CODE FOR PROVIDING A COMPUTER GAMING SERVICE
(FR) METHODE, SYSTEME ET CODE LISIBLE PAR ORDINATEUR POUR FOURNIR UN SERVICE DE JEU INFORMATIQUE
Abstract
(EN)
A system, method and computer readable code for providing a single player and/or a multi-player gaming environment is provided. Each user is provided with a client device having an input module and display screen. An application server array receives data indicative of game commands from each client device. Residing in the application server array is a game engine which maintains a virtual gaming universe including one or more of user-controllable gaming characters. The gaming engine is operative to associate each user-controlled gaming character with game commands received from a respective client device of the plurality of devices. At the application server array, a one or more streams of videos are rendered. In some embodiments, each video stream represents a view associated with a different game character. Each video stream is sent over a communications link to a respective client device. In some embodiments, the communications link is a switched network, such as a packet switched network of a circuit switched network.
(FR)
L'invention concerne un système, une méthode et un code lisible par ordinateur pour fournir un environnement de jeu à un joueur unique et/ou à plusieurs joueurs. On fournit à chaque utilisateur un dispositif client présentant un module d'entrée et un écran d'affichage. Un agencement de serveur d'application reçoit des données indiquant des instructions de jeu provenant de chaque dispositif client. Un moteur de jeu se trouve dans l'agencement de serveur d'application. Ce moteur de jeu maintient un univers de jeu virtuel comprenant au moins un personnage de jeu pouvant être contrôlé par l'utilisateur. Le moteur de jeu fonctionne pour associer chaque personnage de jeu pouvant être contrôlé par l'utilisateur à des instructions de jeu reçues d'un dispositif client correspondant. Au moins un flux vidéo est rendu au niveau de l'agencement de serveur d'application. Dans certains modes de réalisation, chaque flux vidéo représente une visualisation associée à un personnage de jeu différent. Chaque flux vidéo est envoyé par une liaison de communication à un dispositif client correspondant. Dans certains modes de réalisation, la liaison de communication est un réseau à commutation, notamment un réseau à commutation par paquets d'un réseau à commutation par circuit.
Also published as
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