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1. WO2006091111 - A METHOD OF GENERATING BEHAVIOUR FOR A GRAPHICS CHARACTER AND ROBOTIC DEVICES

Publication Number WO/2006/091111
Publication Date 31.08.2006
International Application No. PCT/NZ2006/000025
International Filing Date 22.02.2006
Chapter 2 Demand Filed 15.09.2006
IPC
G06T 1/40 2006.1
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
1General purpose image data processing
20Processor architectures; Processor configuration, e.g. pipelining
40Neural networks
G06K 9/62 2006.1
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
KRECOGNITION OF DATA; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
9Methods or arrangements for reading or recognising printed or written characters or for recognising patterns, e.g. fingerprints
62Methods or arrangements for recognition using electronic means
G06T 13/00 2006.1
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
13Animation
G06T 15/70 2006.1
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
153D  image rendering
70Animation effects
CPC
A63F 13/52
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
52involving aspects of the displayed game scene
A63F 2300/6027
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
60Methods for processing data by generating or executing the game program
6027using adaptive systems learning from user actions, e.g. for skill level adjustment
B25J 9/161
BPERFORMING OPERATIONS; TRANSPORTING
25HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
JMANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
9Programme-controlled manipulators
16Programme controls
1602characterised by the control system, structure, architecture
161Hardware, e.g. neural networks, fuzzy logic, interfaces, processor
G06N 3/008
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
NCOMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS
3Computer systems based on biological models
004Artificial life, i.e. computers simulating life
008based on physical entities controlled by simulated intelligence so as to replicate intelligent life forms, e.g. robots replicating pets or humans in their appearance or behavior
Applicants
  • REGELOUS, Stephen, John [GB]/[NZ]
  • REGELOUS, Stephen, Noel [GB]/[NZ]
Inventors
  • REGELOUS, Stephen, John
  • REGELOUS, Stephen, Noel
Agents
  • John Terry
Priority Data
53848725.02.2005NZ
Publication Language English (en)
Filing Language English (EN)
Designated States
Title
(EN) A METHOD OF GENERATING BEHAVIOUR FOR A GRAPHICS CHARACTER AND ROBOTIC DEVICES
(FR) PROCEDE DE GENERATION D'UN COMPORTEMENT POUR CARACTERE GRAPHIQUE ET DISPOSITIFS DE ROBOTIQUE
Abstract
(EN) The present invention relates to a method for determining behaviour of an autonomous entity within an environment using a weighted memory (14) of observed objects (3, 4, 6-9), including the steps: of processing the weighted memory (14); generating an image (1) of the environment from the perspective of the entity; recognising visible objects (20) within the image (1) from a list of object types; storing data (19) about the visible objects (20) within the memory (18) and processing object data (19) extracted from the memory (18) in accordance with the object's type (11) using an artificial intelligence engine (63) in order to determine behaviour of the entity. A system and software for determining behaviour of an autonomous entity are also disclosed.
(FR) La présente invention concerne un procédé de détermination du comportement d'une entité autonome au sein d'un environnement au moyen d'une mémoire pondérée (14) d'objets observés (3, 4, 6-9). Ledit procédé consiste à traiter la mémoire pondérée (14), à engendrer une image (1) de l'environnement à partir de la perspective de l'entité, à reconnaître des objets visibles (20) au sein de l'image (1) à partir d'une liste de types d'objets, à stocker des données (19) concernant les objets visibles (20) à l'intérieur de la mémoire (18) et à traiter des données d'objets (19) extraites de la mémoire (18) en fonction du type d'objet (11) à l'aide d'un moteur d'intelligence artificielle (63), en vue de déterminer le comportement de l'entité. Cette invention a, également, trait à un système et à un logiciel permettant de déterminer le comportement d'une entité autonome.
Related patent documents
EP6716802This application is not viewable in PATENTSCOPE because the national phase entry has not been published yet or the national entry is issued from a country that does not share data with WIPO or there is a formatting issue or an unavailability of the application.
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