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1. WO2005065798 - INFORMATION PROCESSING SYSTEM, ENTERTAINMENT SYSTEM, AND INFORMATION PROCESSING SYSTEM INPUT ACCEPTING METHOD

Publication Number WO/2005/065798
Publication Date 21.07.2005
International Application No. PCT/JP2005/000038
International Filing Date 05.01.2005
IPC
A63F 13/06 2006.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
02Accessories
06using player-operated means for controlling the position of a specific area on the display
CPC
A63F 13/10
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
10Control of the course of the game, e.g. start, progess, end
A63F 13/213
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
213comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/42
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
42by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
A63F 13/533
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
53involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
533for prompting the player, e.g. by displaying a game menu
A63F 13/655
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
65automatically by game devices or servers from real world data, e.g. measurement in live racing competition
655by importing photos, e.g. of the player
A63F 2300/1075
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
10characterized by input arrangements for converting player-generated signals into game device control signals
1068being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
1075using a touch screen
Applicants
  • 株式会社ソニー・コンピュータエンタテインメント SONY COMPUTER ENTERTAINMENT INC. [JP]/[JP] (AllExceptUS)
  • 山本 正美 YAMAMOTO, Masami [JP]/[JP] (UsOnly)
  • 倉持 信人 KURAMOCHI, Nobuhito [JP]/[JP] (UsOnly)
  • 今川 彰 IMAGAWA, Akira [JP]/[JP] (UsOnly)
Inventors
  • 山本 正美 YAMAMOTO, Masami
  • 倉持 信人 KURAMOCHI, Nobuhito
  • 今川 彰 IMAGAWA, Akira
Agents
  • 特許業務法人 湘洋内外特許事務所 THE PATENT CORPORATE BODY SHOWYOU INTERNATIONAL
Priority Data
2004-00087606.01.2004JP
2004-12297519.04.2004JP
Publication Language Japanese (JA)
Filing Language Japanese (JA)
Designated States
Title
(EN) INFORMATION PROCESSING SYSTEM, ENTERTAINMENT SYSTEM, AND INFORMATION PROCESSING SYSTEM INPUT ACCEPTING METHOD
(FR) SYSTEME DE TRAITEMENT DE DONNEES, SYSTEME DE DIVERTISSEMENT, ET PROCEDE D'ACCEPTION D'ENTREES DANS LE SYSTEME DE TRAITEMENT DE DONNEES
(JA) 情報処理システム、エンタテインメントシステム、および情報処理システムの入力受け付け方法
Abstract
(EN)
There is provided a technique related to an input interface wherein entertainingness is enhanced by an information processing system that comprises means for producing a computer image that prompts a player to virtually touch a plurality of touch points; means for accepting an input of a video image of the player captured by image pickup means; display control means for causing a display device to display and superimpose the video image and the computer image on each other; means for analyzing the video image during display of the computer image to detect virtual touches of any ones of the plurality of touch points; and means for executing a predetermined processing when the detecting means detects virtual touches that are performed on a predetermined number of touch points in a predetermined order.
(FR)
L'invention concerne une technique concernant une interface d'entrée, permettant d'offrir un divertissement amélioré grâce à un système de traitement des données qui comprend des moyens permettant de produire une image informatique invitant le joueur à toucher virtuellement une pluralité de points tactiles, des moyens permettant l'acceptation d'une entrée d'image vidéo du joueur, saisie par des moyens de saisie d'image, des moyens de commande d'affichage commandant à un afficheur d'afficher et de superposer l'image vidéo et l'image informatique l'une à l'autre, des moyens permettant d'analyser l'image vidéo pendant l'affichage de l'image informatique afin de détecter les contacts virtuels sur l'un des points tactiles, et des moyens permettant d'exécuter un traitement prédéterminé lorsque les moyens de détection détectent des contacts virtuels dans un nombre prédéterminé de points tactiles selon un ordre prédéterminé.
(JA)
 プレーヤーに対して、複数のタッチポイントへ仮想的にタッチさせる動作を促すコンピュータ画像を生成する手段と、撮影手段で前記プレーヤーを撮影したビデオ画像の入力を受け付ける手段と、ビデオ画像と、コンピュータ画像とを重ねて表示装置に表示させる表示制御手段と、コンピュータ画像が表示されているときのビデオ画像を解析し、複数のタッチポイントのいずれかに対する仮想的なタッチを検出する手段と、検出手段により所定数のタッチポイントに所定の順番で仮想的なタッチがされたことが検出されると、所定の処理を実行する手段と、を備える情報処理システムによりエンタテインメント性を高めた入力インタフェースに関する技術を提供する。
Also published as
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