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1. WO2004024263 - GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, PROGRAM DISTRIBUTION DEVICE, INFORMATION STORAGE MEDIUM

Publication Number WO/2004/024263
Publication Date 25.03.2004
International Application No. PCT/JP2003/007727
International Filing Date 18.06.2003
IPC
A63F 13/00 2006.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
G10L 15/00 2006.01
GPHYSICS
10MUSICAL INSTRUMENTS; ACOUSTICS
LSPEECH ANALYSIS OR SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING; SPEECH OR AUDIO CODING OR DECODING
15Speech recognition
G10L 15/22 2006.01
GPHYSICS
10MUSICAL INSTRUMENTS; ACOUSTICS
LSPEECH ANALYSIS OR SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING; SPEECH OR AUDIO CODING OR DECODING
15Speech recognition
22Procedures used during a speech recognition process, e.g. man-machine dialog
CPC
A63F 13/10
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
10Control of the course of the game, e.g. start, progess, end
A63F 13/424
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
42by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
424involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
A63F 13/537
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
53involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
537using indicators, e.g. showing the condition of a game character on screen
A63F 13/825
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
80Special adaptations for executing a specific game genre or game mode
825Fostering virtual characters
Applicants
  • KONAMI CORPORATION [JP]/[JP] (AllExceptUS)
  • KONAMI COMPUTER ENTERTAINMENT TOKYO, INC. [JP]/[JP] (AllExceptUS)
  • ISHIKAWA, Hirotaka [JP]/[JP] (UsOnly)
  • TAKASE, Yasumi [JP]/[JP] (UsOnly)
  • NOBE, Kazuhiko [JP]/[JP] (UsOnly)
  • NAGAOKA, Kei [JP]/[JP] (UsOnly)
  • SHIGURA, Tomomi [JP]/[JP] (UsOnly)
  • KISHINO, Toshiaki [JP]/[JP] (UsOnly)
Inventors
  • ISHIKAWA, Hirotaka
  • TAKASE, Yasumi
  • NOBE, Kazuhiko
  • NAGAOKA, Kei
  • SHIGURA, Tomomi
  • KISHINO, Toshiaki
Agents
  • HARUKA PATENT & TRADEMARK ATTORNEYS
Priority Data
2002-26916113.09.2002JP
Publication Language Japanese (JA)
Filing Language Japanese (JA)
Designated States
Title
(EN) GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, PROGRAM DISTRIBUTION DEVICE, INFORMATION STORAGE MEDIUM
(FR) APPAREIL DE JEU, SON PROCEDE DE GESTION, PROGRAMME, DISPOSITIF DE DISTRIBUTION DE PROGRAMMES, ET SUPPORT D'ENREGISTREMENT D'INFORMATIONS
(JA) ゲーム装置、ゲーム装置の制御方法、プログラム、プログラム配信装置及び情報記憶媒体
Abstract
(EN)
A game device capable of displaying as a guide a character string more appropriate for speech recognition. A priority input device information acquisition section (56) acquires priority input device information. When the priority input device information indicates a character input device, an input reference display section (58) and a judgment section (60) display a character input reference as an input reference so as to judge whether or not the input corresponds to the input reference. Moreover, when the priority input device information indicates a speech input device, a character input reference is displayed as an input reference and for a predetermined character input reference, a speech input reference corresponding to the character input reference is displayed as an input reference so as to judge whether or not the input corresponds to the speech recognition data related to the input reference. A controller (62) controls the game according to the judgment result.
(FR)
L'invention porte sur un appareil de jeu affichant comme élément guide une chaîne de caractères appropriée à la reconnaissance vocale. Une unité d'acquisition (46) acquiert des informations fournies par un dispositif prioritaire d'introduction de données. Si ladite information indique un dispositif d'introduction de caractères, une unité (58) d'affichage d'introduction de références et une unité (60) d'estimation affichent une référence d'introduction de caractères en tant que référence d'introduction pour estimer si ladite introduction correspond ou non à la référence d'introduction. De plus, lorsque l'information indique un dispositif d'introduction d'éléments vocaux, une référence d'introduction de caractères s'affiche en tant que référence d'introduction, et pour une référence d'introduction de caractères prédéterminée, la référence d'introduction d'éléments vocaux correspondant à la référence d'introduction de caractères s'affiche en tant que référence d'introduction pour permettre d'estimer si l'introduction correspond ou non aux données de reconnaissance vocale relatives à la référence d'introduction. Un contrôleur (62) dirige le jeu en fonction du résultat de l'estimation.
(JA)
音声入力時において、より音声認識に適した文字列を案内表示することができるゲーム装置を提供する。優先入力装置情報取得部(56)は優先入力装置情報を取得する。入力基準表示部(58)及び判断部(60)は、該優先入力装置情報が文字入力装置を示すときには、文字入力基準を入力基準として表示し、その入力が、該入力基準に対応するものであるか否かが判断する。また、該優先入力装置情報が音声入力装置を示すときには、文字入力基準を入力基準として表示するとともに、所定文字入力基準については該文字入力基準に対応する音声入力基準を入力基準として表示し、その入力が、該入力基準に係る音声認識データに対応するものであるか否かを判断する。そして、制御部(62)は、該判断結果に基づいてゲームを制御する。
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