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1. WO2004024256 - GAME SYSTEM, SERVER DEVICE, AND REGISTRATION TERMINAL

Publication Number WO/2004/024256
Publication Date 25.03.2004
International Application No. PCT/JP2003/011347
International Filing Date 05.09.2003
Chapter 2 Demand Filed 21.11.2003
IPC
A63F 9/00 2006.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
9Games not otherwise provided for
A63F 13/12 2006.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
12involving interaction between a plurality of game devices, e.g. transmission or distribution systems
G06F 17/00 2006.01
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
17Digital computing or data processing equipment or methods, specially adapted for specific functions
G06F 19/00 2006.01
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
19Digital computing or data processing equipment or methods, specially adapted for specific applications
CPC
A63F 13/12
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
12involving interaction between a plurality of game devices, e.g. transmisison or distribution systems
A63F 13/335
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
33using wide area network [WAN] connections
335using Internet
A63F 13/35
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
A63F 13/71
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
71using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
A63F 13/792
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
79involving player-related data, e.g. identities, accounts, preferences or play histories
792for payment purposes, e.g. monthly subscriptions
Applicants
  • KONAMI CORPORATION [JP]/[JP]
Inventors
  • SAITO, Hajime
  • MIGITERA, Osamu
  • KOMATSU, Hotaru
  • INOUE, Chihiro
  • KAWAMURA, Kazuyasu
  • TADA, Takao
Agents
  • YAMAMOTO, Koji
Priority Data
2002-26548711.09.2002JP
Publication Language Japanese (JA)
Filing Language Japanese (JA)
Designated States
Title
(EN) GAME SYSTEM, SERVER DEVICE, AND REGISTRATION TERMINAL
(FR) SYSTEME DE JEU, SERVEUR ET TERMINAL D'ENREGISTREMENT
(JA) ゲームシステム、サーバ装置及び登録端末
Abstract
(EN)
A point common to multiple types of game is given. Game machines (1A, 1B, 1C) each send an individual ID and result information on a play result to a server (5). The server (5) has a common ID management file (51), in which a common point, a common ID, and an individual ID are related and stored, and an individual game management file (52). A CPU (50) converts the result information to a common point and causes the common point stored in the common ID management file (51) corresponding to the individual ID to reflect the converted point.
(FR)
L'invention concerne un point commun affecté à des types multiples de jeu. Des machines de jeu (1A, 1B, 1C) envoient chacune à un serveur (5) une identification individuelle, ainsi que l'information concernant les résultats d'un jeu. Le serveur (5) possède un fichier commun de gestion d'identité (51) associant et mémorisant un point commun, une identité commune et une identité individuelle, et un fichier de gestion de jeu individuel (52). Un ordinateur central (50) convertit l'information de résultat en un point commun et provoque l'analogie de ce point commun mémorisé dans le fichier de gestion d'identité commune (51) correspondant à l'identité individuelle avec le point converti.
(JA)
 複数種類のゲームに共通のポイントを提供する。各ゲーム機1A、1B、1Cは、個別IDとプレイ結果を示す結果情報をサーバ装置5に送信する。サーバ装置5は、共通ポイント、共通ID、及び個別IDを関連付けて記憶する共通ID管理ファイル51及び個別ゲーム管理ファイル52を有する。CPU50は、結果情報を共通ポイントに変換し、変換された共通ポイントを、個別IDに対応する共通ID管理ファイル51の共通ポイントに反映させる。
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