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1. WO2001061457 - POINTING DEVICE, PROGRAM, AND METHOD FOR MEASURING POINTED POSITION

Publication Number WO/2001/061457
Publication Date 23.08.2001
International Application No. PCT/JP2001/001087
International Filing Date 15.02.2001
IPC
A63F 13/04 2006.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
02Accessories
04for aiming at specific areas on the display, e.g. with photodetecting means
G06F 3/033 2006.01
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
03Arrangements for converting the position or the displacement of a member into a coded form
033Pointing devices displaced or positioned by the user; Accessories therefor
CPC
A63F 13/04
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
02Accessories
04for aiming at specific areas on the displays, e.g. with photodetecting means
A63F 13/219
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
219for aiming at specific areas on the display, e.g. light-guns
A63F 13/22
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
22Setup operations, e.g. calibration, key configuration or button assignment
A63F 13/422
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
42by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
422automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
A63F 13/426
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
42by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
426involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
A63F 2300/1018
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
10characterized by input arrangements for converting player-generated signals into game device control signals
1018Calibration; Key and button assignment
Applicants
  • NAMCO LTD. [JP]/[JP] (AllExceptUS)
  • TAMURA CORPORATION [JP]/[JP] (AllExceptUS)
  • KOBAYASHI, Masatoshi [JP]/[JP] (UsOnly)
  • YAGI, Yukihiko [JP]/[JP] (UsOnly)
  • ARAI, Nobuaki [JP]/[JP] (UsOnly)
Inventors
  • KOBAYASHI, Masatoshi
  • YAGI, Yukihiko
  • ARAI, Nobuaki
Agents
  • FUSE, Yukio
Priority Data
2000-3757416.02.2000JP
Publication Language Japanese (JA)
Filing Language Japanese (JA)
Designated States
Title
(EN) POINTING DEVICE, PROGRAM, AND METHOD FOR MEASURING POINTED POSITION
(FR) DISPOSITIF DE POINTAGE, PROGRAMME ET PROCEDE DE MESURE DE POSITION POINTEE
Abstract
(EN)
A device for pointing a position on a display screen, a program and a detecting method of a pointing device, in which pointing information is collected by recognizing the scanning system of a display and performing a processing depending on the determined scanning system. A photosensor (18) provided in the pointing device detects the scanning light of a display (140) and produces an optical sensing signal. When the optical sensing signal contains the frequency component of a horizontal synchronizing signal in a double density scanning display, an operating method recognizing section (30) recognizes that the scanning method of the display is not a standard scanning method but a double density scanning method.
(FR)
L'invention concerne un dispositif servant à désigner une position sur un écran d'affichage, un programme et un procédé de détection de dispositif de pointage. Le procédé comporte les étapes consistant à collecter des informations de pointage par reconnaissance du système de balayage d'un écran, et à mettre en oeuvre un traitement en fonction du système de balayage déterminé. Un photodétecteur (18) prévu dans le dispositif de pointage détecte la lumière de balayage d'un écran (140) et produit un signal de détection optique. Lorsque le signal de détection optique contient l'élément de fréquence d'un signal de synchronisation horizontale d'un écran de balayage à double densité, un partie de reconnaissance (30) d'un procédé d'exploitation permet de reconnaître que le procédé de balayage de l'écran n'est pas standard, mais un procédé de balayage à double densité.
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